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Re: [GZG] Re: Full Thrust Playtest? (Simon White)

From: VinsFullThrust@a...
Date: Sat, 28 Oct 2006 19:12:23 EDT
Subject: Re: [GZG] Re: Full Thrust Playtest? (Simon White)

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In a message dated 10/28/2006 1:11:21 PM Eastern Daylight Time,  
oerjan.ariander@rixmail.se writes:

> OK.  FWIW the SV designs shown in FB2 are rather poor compared to what
can 
>  be built under the SV ship design rules, so if you've only built a
few  
> designs of your own you might not have experienced just how powerful	
> *optimized* SV designs are.

Yes, anyone can "build" a more powerful ship then the books use. SV, 
Phalon, 
NSL, hell even the ESU. Yes, One of the designed I toyed with on the SV 
was 
a BB that could lob 2 die at 72" (6ft), which in close range is equal to
a  
pickle barrel of dice	   LOL
 
At the same token, I biult an NSL Dreadnought with 12 class 3 beams.
Again,	
pick every d6 you can find and start throwing. An ESU Battleship that
has like 
 60 hull boxes.
 
For shits and giggles, I toyed the designs from the books to put Wave
Guns  
and Nova Cannons and cloaking feilds on DDs andsuch. Just to see what it
would  
look like.
 
Ok, here is my question now:
After reading through the books and all. The books encourage you to make
 all 
designs and say to feel free to toy and play around with options and
such.  
So with that in mind, what is wrong with me and my group here in
Cleveland  
liking the SV they way they and usign them as such?  After all, out main
 
ouitlook is that humans are not exactly the center of the universe in
technology  and 
while we have the ability to adapt and oversome heartaches and defeats.
You  
will ot always defeat an alien race in straight face to fact combat. Why
the  
invention of "TACTICS" comes in to play. Out manuevering your enemy, Out
 
numbering your enemy, and of course the final factor in all hames, luck
of the	
die rolls. So why am I so wrong for liking the present designs and using
them as 
 they are put?
 
Vince


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