Re: [GZG] Re: Full Thrust Playtest? (Simon White)
From: "Jaime Tiampo" <fugugaipan@s...>
Date: Fri, 27 Oct 2006 10:28:38 -0700 (PDT)
Subject: Re: [GZG] Re: Full Thrust Playtest? (Simon White)
> But the general consensus in our group is that the SV ships are boring
to
> design and play with you trend towards a design of ship which is a
> generalised cruiser drone womb, pod launcher some stinger nodes and
about
> a 2-2-1 division of the rest of the mass between hull generators and
> armour. This is a reflection that the SV seem to have ships that are
> generalists rather than the big variations you get in human tech
ships.
>
> For larger ships the other option is to make a carrier with 3 drone
wombs,
> that is about all the effective options.
>
> It's not worth the dead weight to try and put screen nodes in under
the
> current format.
I have to agree with that a bit. My designs tend towards a generalist
cruiser with a stinger node, a pod launcher, a drone womb, and then
about
the 2-2-1 division above. I must admit. It does save on making SSDs ;-)
Jaime
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