Re: [GZG] Re: Full Thrust Playtest? (Simon White)
From: Flak Magnet <flakmagnet@f...>
Date: Fri, 27 Oct 2006 09:53:19 -0400
Subject: Re: [GZG] Re: Full Thrust Playtest? (Simon White)
I don't have the time to spend writing a lot of house-rules and
playtesting them, etc... So when I buy a set of rules (which I and my
gaming group did, when one had to buy FT). I want them to be complete,
ready and playable and near-balanced. It's what I pay for when I buy
rules.
FT's rules aren't balanced. They have some serious breakage in certain
areas that has caused my gaming group to eschew FT in favor of other
space-ship combat rules that I'll neglect to specifically name here.
Thats just the fact of things in my gaming group, I don't intend that to
be a "bash" on GZG. It's a good company, and you won't hear me saying
otherwise.
FT-III, insofar as it's intended to fix breakages in the rules, would
give me something to look at and consider rules-wise. It might get my
gaming group back into FT. So there's one perspective on what the point
is for at least a few people in publishing new rules mechanisms.
I haven't stopped using GZG ships though, neither has the rest of my
group, and I'm still selling GZG ships at conventions. That's the
beauty of GZG's products. No lock-in to either the figures or the
rules.
--Flak
john tailby wrote:
<<<SNIP>>>
> With all the full thrust gaming groups taking their rules off in
> different directions and the game essentially being open source for so
> long is there really any point in publishing new rules mechanisms?
> Different gaming groups have taken their version of the game and run
> with it so it's not really one game any more but thousands of
different
> versions.
>
> John
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