Prev: [GZG] "Realistic" Mercenary TO&E Next: RE: [GZG] "Realistic" Mercenary TO&E

Re: [GZG] "Realistic" Mercenary TO&E

From: "Roger Books" <roger.books@g...>
Date: Wed, 18 Oct 2006 15:21:40 -0400
Subject: Re: [GZG] "Realistic" Mercenary TO&E

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lYou could base a
unit on Shelley's DMC series.  While they have armour it
rarely makes it into the story.

Roger

On 10/18/06, Eli Arndt <emu2020@comcast.net> wrote:
>
>  Some recent comments made in a reply to the new 15mm Vehicle
announcement
> have got me to thinking, "What is a –realistic- way to do sci-fi
mercs"	The
> usual tendency seems to be to try to recreate one of the great merc
units
> from books and other games – Hammer's Slammers, Wolf's Dragoons,
etc.  But
> are these units representative of what we think merc units would be? 
Is
> there a way to build less amazing, but still effective mercenary
units?	Is
> so, what are people's thoughts on them?
>
>
>
> Some ideas I have had are –
>
>
>
> 1) An all infantry force with no armor but a good number of
man-portable
> anti-tank weapons.
>
>
>
> 2) Conventional mobile infantry force with mid-tech resources.
>
>
>
> 3) Small, but elite and hi-tech unit of combat walkers.
>
>
>
> These are just off the top of my head.
>
>
>
> Thanks,
>
>
>
> Eli
>
> _______________________________________________
> Gzg-l mailing list
> Gzg-l@lists.csua.berkeley.edu
> http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
>
>


Prev: [GZG] "Realistic" Mercenary TO&E Next: RE: [GZG] "Realistic" Mercenary TO&E