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Re: [GZG] [FT] Modern Naval?

From: "Roger Books" <roger.books@g...>
Date: Wed, 16 Aug 2006 10:12:03 -0400
Subject: Re: [GZG] [FT] Modern Naval?

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lEveryone jumps from
FT to Naval.  Wouldn't DS be a better base?  It doesn't
take that
much modern ordnance to get a mission kill on a ship.

Roger

On 8/16/06, Damond Walker <damosan@gmail.com> wrote:
>
> Hey All,
>
> I'm toying around with hacking together a version of FT for use with
> Modern
> Naval gaming.  Has anyone done anything along these lines?
>
> The trouble, as I see it, is to come up with a model for the BILLIONS
of
> various radars and sonars used by naval forces today.  I want to keep
> things
> cinematic but I also want to capture detection of opposing forces.
>
> I've thought about using an opposed roll.  Once detected the vessel
stays
> detected throughout the game.
>
> OR there is the option of just BAGGING IT.  Assume detection and game
on.
>
> Damo
>
>
>
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