[GZG] Midgard Herding 2183
From: DOCAgren@a...
Date: Thu, 3 Aug 2006 19:41:04 EDT
Subject: [GZG] Midgard Herding 2183
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http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l The Midgard
Herding (or The Midgard Province) is made up of currently 5
Planets in 4 star system, each considered a Herred (or administrative
district), with a fairly strong home system defense fleet. In 2101 the
power Midgard
Herding, formal broke away from the EU, but in the confusion with the
NSL and
FSE breaking up the EU little notice was taken by rest of the society.
Wolf 230 Planet Name: Freki (3th planet)
In orbit around Freki is The Asgard Military Shipyard.
Midgard Herding Capital City Valhalla is on Freki
Planet Name: Geri (4th planet)
In orbit around Geri is The Skidbladnir Civilian Shipyard.
BD+21’652 Planet Name: Kingigtorssuaq (3th planet)
In orbit around Kingigtorssuaq is The Hedeby Military Shipyard.
BD+20’802 Planet Name: Muspellsheim (4th planet)
In orbit around Muspellsheim is The Sleipnir Military Shipyard.
BD+25’613 Planet Name: Jotunheim (4th planet)
Capital City is Ilullissat
We also have a Mining operation in the LTT 11262 Star System, and
currently
starting a small outpost in the BD-05’642.
By my understanding of these, I offer the following.
Category: (Conventional)
Political Power: 2 to 3
Military Power: 6 to 7
Economic Power: 7
Size: 4 to 5
Political
The Midgard Herding is ruled by the monarch family Thorstein, the
family
who made the Midgard Herding possible with their wealth. Yet the
ruling
monarch’s decisions can be overruled, how by the Valhalla’s Althing
which is a
Herding wide national assembly. The members of this grouping are
elected by
the individual Herred’s based popular election and will serve a 8 year
term.
The Althing has the ability to confirm a Prime Minister who will serve a
6
year term. While serving in the Valhalla Althing most of the members
stay on
Freki for their whole term.
Each of the Herred has their own Althing which will elect the
Herred
ruling Jarl. Each of these Jarl’s is consider equal to a member of
the Valhalla’
s Althing and if any reason you can not gather a majority of the
Valhalla’s
Althing, these Jarls can handle the voting for the Herding. So far
that has
not been done.
Current Political Status of the MH with Other Powers
rated 0 to 10 with 10 the highest
The NSL is currently the MH’s strongest trading partner and military
ally,
and since the EC broke apart, the relastionship between the NSL and MH
has has
been always on the way up from the bottom. 9
The FWC is a strong trading partner, and the MH has an militray alliance
with. 8 Not on the noncanon map, but the non-canon power of a local
player here
in Maine
The FCT is a strong trading partner, and the MH has standing offer of
military assisstance. 8
Japan is a good trading partner, and there has been some exchanges of
Artificial Intelligence and Cyberwear/interface technology between us. 6
The NI is becoming a good trading partner, however there is is some high
level tech exchanges and a minor military exchange program currently
underway. 6
The NAC is a good ally but position means it takes a while to link up,
therefore limiting the trade with them. 6
The FSU has been a good trading partner, and currently bying some
starships
from us. 6
The RDC has been a good trading partner. 5
The RH has been a good trading partner. 5
The UN has been neutral in all our dealings. 5
The FOR has been neutral in all our dealings, with some minor trade
undertaken. There also was been some minor diplomatic overtures
undertaken with/for
the FOR. 5
The ESU has taken up arms against the MH but there has been some low
level
trading undertaken. 4
The NRE there has been some low level dealing undertaken. 4
The RSM it is beleived maybe behind some of the raiders who MH but there
has
been some low level dealing undertaken. 3
The FSE is currently in a bloodfeud with MH. This is due to a few
hostile
contacts between the 2 militaries since 2nd Solar Wars. There are no
diplomatic contacts besides thur the UN. 0
Trading Partners
NSL: 20%
FWC: 15%
FCT: 13%
Japan: 13%
FSU: 8%
RDC: 8%
NI: 8%
NAC: 5%
Others: 10%
Economical
The Midgard Herding has a very strong economy. With us selling
weapons
and other products including the selling of civilian Starships and high
tech
electronics. One thing we sell that are of high quality are "long
range"
beam weapon systems.
Military Power
Naval Power as of 2183
The Midgard Herding, has spent a large amount of their GNP on their
militray assets, and have assembled a somewhat stronger force then the
average
small power. Their naval assets, are designed to hit hard at long
range with B3
and B4 on starships and fighters to fill out the ranks. With the main
idea
of not allow an enemy to close with them.
The primary combat ships of the Midgard Herding are for the most
part a
modular design, allowing for the fleet to swap out “pods” depending
on
mission requirements, of course it requires a yard or ship depot to do
the swap and
about 1 week per mass of pod (allows for swap over and crew
swapping/retraining). Of course it is rare once a ship is
“completed” that they switch pods,
but it can happen for refits. The largest warship designed in the
Midgard
Herding is the new Longboat Battlecruiser of which the 1st one went into
service
in 2174. It is also the only designed warship, in current production
that
is not designed to be modular rather a fixed design. However a Heavy
Battleship design has been approved, and is soon to go into production
by order of the
our new Queen Bertha Thorstein, .
There are a number of older NSL warships, that have found there new
home
within the MH. Also there are some former “privateers” and other
nations
manned ships that have been put back into service in the MH, but mostly
in
Reserves and/or Q-Ships.
MHK = Midgard Herding Man of War (Krigsskip)
MHS = Midgard Herding Civilian (Sivil) Starship
DO NOT HATE THE WARRIOR,
if you hate the war.