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[GZG] Midgard Herding 2183

From: DOCAgren@a...
Date: Thu, 3 Aug 2006 19:41:04 EDT
Subject: [GZG] Midgard Herding 2183

Gzg-l mailing list	  The Midgard
Herding (or The Midgard Province) is made up of currently 5 
Planets in 4 star system, each considered a Herred (or administrative 
district), with a fairly strong home system defense fleet.   In 2101 the
power Midgard 
Herding, formal broke away from the EU, but in the confusion with the
NSL and 
FSE breaking up the EU little notice was taken by rest of the society. 

Wolf 230     Planet Name: Freki (3th planet) 
     In orbit around Freki is The Asgard Military Shipyard.
     Midgard Herding Capital City Valhalla is on Freki
	  Planet Name: Geri (4th planet)
     In orbit around Geri is The Skidbladnir Civilian Shipyard.
BD+21’652	Planet Name: Kingigtorssuaq (3th planet)
     In orbit around Kingigtorssuaq is The Hedeby Military Shipyard.
BD+20’802	Planet Name: Muspellsheim (4th planet)
     In orbit around Muspellsheim is The Sleipnir Military Shipyard.
BD+25’613	Planet Name: Jotunheim (4th planet)	
	  Capital City is Ilullissat

We also have a Mining operation in the LTT 11262 Star System, and
starting a small outpost in the BD-05’642.

	  By my understanding of these, I offer the following.
	  Category: (Conventional)
	  Political Power: 2 to 3
	  Military Power: 6 to 7
	  Economic Power: 7
	  Size: 4 to 5 

     The Midgard Herding is ruled by the monarch family Thorstein, the
who made the Midgard Herding possible with their wealth.   Yet the
monarch’s decisions can be overruled, how by the Valhalla’s Althing
which is a 
Herding wide national assembly.   The members of this grouping are
elected by 
the individual Herred’s based popular election and will serve a 8 year
The Althing has the ability to confirm a Prime Minister who will serve a
year term.   While serving in the Valhalla Althing most of the members
stay on 
Freki for their whole term.
     Each of the Herred has their own Althing which will elect the
ruling Jarl.   Each of these Jarl’s is consider equal to a member of
the Valhalla’
s Althing and if any reason you can not gather a majority of the
Althing, these Jarls can handle the voting for the Herding.   So far
that has 
not been done.	  

Current Political Status of the MH with Other Powers

rated 0 to 10 with 10 the highest

The NSL is currently the MH’s strongest trading partner and military
and since the EC broke apart, the relastionship between the NSL and MH
has has 
been always on the way up from the bottom. 9

The FWC is a strong trading partner, and the MH has an militray alliance

with. 8   Not on the noncanon map, but the non-canon power of a local
player here 
in Maine

The FCT is a strong trading partner, and the MH has standing offer of 
military assisstance. 8   
Japan is a good trading partner, and there has been some exchanges of 
Artificial Intelligence and Cyberwear/interface technology between us. 6 

The NI is becoming a good trading partner, however there is is some high

level tech exchanges   and a minor military exchange program currently
underway. 6 

The NAC is a good ally but position means it takes a while to link up, 
therefore limiting the trade with them. 6    

The FSU has been a good trading partner, and currently bying some
from us. 6    

The RDC has been a good trading partner. 5    

The RH has been a good trading partner. 5    

The UN has been neutral in all our dealings. 5	  

The FOR has been neutral in all our dealings, with some minor trade 
undertaken.   There also was been some minor diplomatic overtures
undertaken with/for 
the FOR.  5    

The ESU has taken up arms against the MH but there has been some low
trading undertaken. 4	
The NRE there has been some low level dealing undertaken. 4    

The RSM it is beleived maybe behind some of the raiders who MH but there
been some low level dealing undertaken. 3    

The FSE is currently in a bloodfeud with MH.   This is due to a few
contacts between the 2 militaries since 2nd Solar Wars.   There are no 
diplomatic contacts besides thur the UN. 0

Trading Partners
NSL:	       20%
FWC:	      15%
FCT:	       13%
Japan:		 13%
FSU:	       8%
RDC:	       8%
NI:		  8%
NAC:	      5%
Others: 	  10%

     The Midgard Herding has a very strong economy.   With us selling
and other products including the selling of civilian Starships and high
electronics.   One thing we sell that are of high quality are "long
beam weapon systems.

Military Power 
Naval Power as of 2183
     The Midgard Herding, has spent a large amount of their GNP on their

militray assets, and have assembled a somewhat stronger force then the
small power.   Their naval assets, are designed to hit hard at long
range with B3 
and B4 on starships and fighters to fill out the ranks.   With the main
of not allow an enemy to close with them.
     The primary combat ships of the Midgard Herding are for the most
part a 
modular design, allowing for the fleet to swap out “pods” depending
mission requirements, of course it requires a yard or ship depot to do
the swap and 
about 1 week per mass of pod (allows for swap over and crew 
swapping/retraining).	Of course it is rare once a ship is
“completed” that they switch pods, 
but it can happen for refits.	The largest warship designed in the
Herding is the new Longboat Battlecruiser of which the 1st one went into
in 2174.   It is also the only designed warship, in current production
is not designed to be modular rather a fixed design.   However a Heavy 
Battleship design has been approved, and is soon to go into production
by order of the 
our new Queen Bertha Thorstein, .

     There are a number of older NSL warships, that have found there new
within the MH.	 Also there are some former “privateers” and other
manned ships that have been put back into service in the MH, but mostly
Reserves and/or Q-Ships. 

MHK = Midgard Herding Man of War (Krigsskip)
MHS = Midgard Herding Civilian (Sivil) Starship 

if you hate the war.

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