Re: Re: [GZG] Revised Salvo Missiles Update
From: "Laserlight" <laserlight@v...>
Date: Tue, 27 Jun 2006 19:28:01 -0400
Subject: Re: Re: [GZG] Revised Salvo Missiles Update
From: "Peter Thoenen"
> - Lots of folk want ECM, jammers, uber homing complicated missles.
> call Star Fleet Battles, play it.
That turns out not to be the case.
The main change we are discussing is "when do missiles launch--before or
after ships move?" That's pretty simple.
I don't recall a specific set of ECM rules being proposed but it need
complicated. "Each salvo rolls Xd6 for lock on, reduced by Yd6 for ECM,
where X and Y are 1 / 2 / 3 for basic, enhanced, and superior systems."
> of possible enemy fleet movement does wonders. Think of WWI Torpedo
> Boat barrages (as I think of SM's).
That's fine, and SM do act pretty much like that, but some of us want
missiles to behave like, well, missiles. You know, the whole "homing on
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