Prev: Fighter Fixes was Re: Re: Re: [GZG] Revised Salvo Missiles Update Next: Re: Re: [GZG] Revised Salvo Missiles Update

Re: [GZG] Sheep con Queso

From: J L Hilal <jlhilal@y...>
Date: Tue, 27 Jun 2006 01:27:33 -0700 (PDT)
Subject: Re: [GZG] Sheep con Queso

--- laserlight@verizon.net wrote:
> 
> So I'm opening it up to suggestions from people who are NOT going to
be
> playing. What would *you* like for the terrain to include? 
Teleporters,
> one-way doors, sinkholes, ice sheets...you're not going to have to
play on
> it, so indulge yourself and make a suggestion...
> 

Aside from using RoboRally tiles (already suggested), I have three other
ideas.

The first is a simple idea but might take alot of terrain: make the
table into
a big box canyon/valley (eg w/ geohex).  The two long table edges are
sloped up
10-12 levels each, as is one short edge.  No other cover.  So forces are
fighting across a valley without cover other than the military edge of
their
slope (see WW2 Italian Campaign,  Korean War, or Afghanistan for similar
situations).  Victory conditions force players to make their way to the
valley
floor.	I can send you scans of the templates I use to cut geohex pieces
if you
need.

Second idea is the inverse of the first: flat plain with a single large,
high
feature in the middle.	Imagine light infantry fighting around (and on)
Ayer's
Rock.  This situation actually occured in 2002 in Afghanistan during
Operation
Anaconda.
http://www.globalsecurity.org/intell/library/imint/afghanistan-45.htm
http://www.globalsecurity.org/military/world/afghanistan/shahi-khot.htm

The third idea uses a lot less terrain (easier to build), but is a more
complex
concept:  A network of platforms, bridges, and ramps (made out of
foamboard)
like the Ogier Ways from Robert Jordan's Wheel of Time.  Platforms are
large
enough for a squad to spread out, but ramps and bridges are only 1 or 2
figures
wide.  No cover from those above, military edge cover from those below. 
If
Armhold Musclehugger/Artie Swartzenbigger brings his man-pack Plasma/5,
you can
blast platforms and bridges out from under your opponents.  Victory
conditions
force players to make their way to the lower platforms.  The black death
cloud
can show up to consume anyone who tarries on the upper platforms (and
also to
consume any elder cthuli that appear :) ).

J
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: Fighter Fixes was Re: Re: Re: [GZG] Revised Salvo Missiles Update Next: Re: Re: [GZG] Revised Salvo Missiles Update