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RE: [GZG] [FT]ParticleCannon [SEC=UNCLASSIFIED]

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 8 Jun 2006 09:39:10 +1000
Subject: RE: [GZG] [FT]ParticleCannon [SEC=UNCLASSIFIED]

Easier mechanic:  "Particle Cannon roll beam die with +1 per die
(no-rerolls) [as per attack fighters].	This means that they cannot
penetrate through armour."  

Your costing for this feels right at 4 NPV/Mass with standard beam
masses.

Brendan
'Neath Southern Skies
http://home.pacific.net.au/~southernsk/

> -----Original Message-----
> From: Matthew Tope
> Sent: Thursday, June 08, 2006 5:16 AM
> Subject: [GZG] [FT] Particle Cannon
> 
> PSB: Particle Cannon.
> 
> Rules:
> 
> Particle cannon are classed as per beams, with identical 
> range bands and dice per range band.
> 
> The particle beam damage die is read in the same way as an 
> attack fighter die, 1-2=0, 3-4=1dp, 5-6=2dp. There are NO 
> RE-ROLLS on a natural score of 6. 
> 
> Against armour 1dp hits are soaked up by any available 
> armour. 2 point hits destroy one armour box, the other point 
> is inflicted on the next armour layer/hull as appropriate.
> 
> Vs Screens: (Not too sure if this is being handled 
> correctly), Level 1 screen, 1-3=0, 4=1dp, 5-6=2dp.
> Level 2 screen, 1-3=0dp, 4-5= 1dp, 6 =2dp.
> 

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