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RE: [GZG] Fighter rules Questions...

From: "Star Ranger" <dean@s...>
Date: Wed, 24 May 2006 12:30:07 -0500
Subject: RE: [GZG] Fighter rules Questions...

> > > >When a ship must take threshold checks due to EMP/Ion
> > > beam hits, are those threshold checks tied to the ship's
> > > current damage level?
> >
> > Star Ranger's Ion Cannons roll at 'the target ships next
> threshold level',
> > if this was considered for beta submissions. Do the beta versions
hit
> > individual systems, and not, on each hit, roll against all
> systems? I think
> > that's the way Dean's work.
>
> OK, so if a ship is on it's second damage row and takes two Ion
> Cannon hits, it makes two checks for each affected system, system
> fails on a 1-2? (Or a 5-6 if you're using high-roll-fails.)  What
> about on it's last row? Fail on a 1-3, or a 1-4?!  Sorry to be
> anal; just making sure I've got it right.

As Oerjan posted, the EMP Batteries as posted on the ORC Beta page do
not
change due to damage row and are only determined by the hits rolled by
the
EMP Battery.

Before the EMP Battery rules, I was using some Ion Cannon rules that did
roll threshold based on damage row, but those old Ion Cannon rules also
were
different in that each 'hit' rolled was a system that was lost.  The new
EMP
Battery rules are different and I think better so I suggest you use
those
instead, even if you are using some of my old Sci-Fi Crossover SSDs that
had
the old Ion Cannon rules on them.

Dean Gundberg

Starship Combat News
The latest information on Space Games and Miniatures
http://www.star-ranger.com
dean@star-ranger.com

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