Re: Re: Re: RE: [GZG] Fighter rules Questions...
From: Doug Evans <devans@n...>
Date: Wed, 24 May 2006 10:59:24 -0500
Subject: Re: Re: Re: RE: [GZG] Fighter rules Questions...
Fair enough, but I think all/most FB designs use SML's, and the per
salvo
cost, while not free, is less, right? With the usual being 3-4 reloads
per
launcher?
Definitely a different decision between locking an SMR into a AF salvo
and
including it in a magazine.
But, I'll really have to cogitate further before trying to defend more.
The_Beast
Chris wrote on 05/24/2006 09:50:17 AM:
> >I guess my limited experience is that ships with large
> missle bays seldom get to flush them,
>
> which is why I use SMR, not SML. And launching 4 SM at
> once is a lot better than launching one per turn for three turns.
>
> >and the option of a good fighter killer in a pinch is
> worth the risk. Killing a destroyer seemed worth an SM if
> you lacked other good targets. *shrug*
>
> Those missiles ain't free.
>
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