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Re: [GZG] Fighter rules Questions...

From: Sylvester Wrzesinski <xveers@g...>
Date: Mon, 22 May 2006 19:13:14 -0700
Subject: Re: [GZG] Fighter rules Questions...

Mike Stanczyk wrote:

>In preperation for our next Denver convention, Scott Field and I ran a
>small test game with the Fighter Beta rules and have some questions.
>I looked for the answers in the archives around the time of the
original
>posting but didn't find anything so I come to the list for answers...
>
>Salvo Missiles Vs. Fighters.  Salvo Missiles can't directly target
fighters
>correct?  But in Fleet Book 1 pg 6 a Salvo missile that is destroyed by
>a fighter has a small chance of taking the fighter with it.  It this
still
>true?
>  
>
Yup. For every missile popped, you roll 1d6, and on a 6, a fighter got 
too close to the blast and was killed.

>EMP Cannons/Ion Cannons cause the target ship to take a limited
treashold
>check against non-weapon systems (and other things).  What does an
EMP/ION
>Cannon do to a fighter/fighter group?
>  
>
They're handled like regular beam dice hits on a fighter. The EMP's 
enough to fry all the systems in the fighter, so no chance to repair
later.

>I thought there was another question.	Maybe Scott has it.
>
>Thanks!
>Mike
>_______________________________________________
>Gzg-l mailing list
>Gzg-l@lists.csua.berkeley.edu
>http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l
>
>  
>

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