Re: [GZG] [FT] "mini-campaign" scenarios?
From: Nyrath the nearly wise <nyrath@p...>
Date: Thu, 20 Apr 2006 10:38:50 -0400
Subject: Re: [GZG] [FT] "mini-campaign" scenarios?
Chanting in the rune-encrusted magic circle at midnight,
I raise this thread from the dead:
> I was wondering about the feasibility of adapting
> some of the Amarillo Star Fleet Battle scenarios
> to Full Thrust.
> I'm thinking specifically about "The Lone Grey Wolf"
> scenario. A lone dreadnaught, 600 parsecs deep in
> enemy territory, low on fuel, is trying to sneak
> back to safety.
> The interesting game mechanic is the forces table.
> A set of six linked games are played, with limited
> repair available in between games. At the start of
> each game, a roll is made on the table to discover
> which task force the dreadnaught will have to
> escape from.
> In addition, if a game lasts more than 20 turns,
> a new roll is made on the table, to reveal which
> new hostile task force turns up.
> I suppose each force in the table has a point value
> comparable to a dreadnaught, though I haven't analyzed it
> Has anybody made something similar for Full Thrust?
Does anybody have any thoughts about
the point limitations on each task force
in order to make a balanced scenario?
Gzg-l mailing list