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Re: [GZG] [FT] "mini-campaign" scenarios?

From: Nyrath the nearly wise <nyrath@p...>
Date: Thu, 20 Apr 2006 10:38:50 -0400
Subject: Re: [GZG] [FT] "mini-campaign" scenarios?

	Chanting in the rune-encrusted magic circle at midnight,
	I raise this thread from the dead:

> I was wondering about the feasibility of adapting
> some of the Amarillo Star Fleet Battle scenarios
> to Full Thrust.
> I'm thinking specifically about "The Lone Grey Wolf"
> scenario.  A lone dreadnaught, 600 parsecs deep in
> enemy territory, low on fuel, is trying to sneak
> back to safety.
> The interesting game mechanic is the forces table.
> A set of six linked games are played, with limited
> repair available in between games.  At the start of
> each game, a roll is made on the table to discover
> which task force the dreadnaught will have to
> escape from.
> In addition, if a game lasts more than 20 turns,
> a new roll is made on the table, to reveal which
> new hostile task force turns up.
> I suppose each force in the table has a point value
> comparable to a dreadnaught, though I haven't analyzed it
> yet.
> Has anybody made something similar for Full Thrust?

	Does anybody have any thoughts about
	the point limitations on each task force
	in order to make a balanced scenario?
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