Re: [GZG] Stargrunt II rules questions
From: Oerjan Ariander <oerjan.ariander@t...>
Date: Sun, 09 Apr 2006 23:56:10 +0200
Subject: Re: [GZG] Stargrunt II rules questions
Allan Goodall wrote:
> >My vote would be for replacing *all* the SG2 heavy weapons to-hit
rules
> >with the corresponding DS mechanics, but the way you phrased your
previous
> >questions kinda excluded that option...
>
>Do you mean to use the DS2 mechanics, or the suggested DS3 mechanics?
So,
>should I look at the DS2 mechanics as written, or those found in DS3?
Well, I wrote the DS3 draft because I wasn't fully satisfied with DS2 so
of
course I'd recommend the DS3 to-hit rules to those who have a copy of
the
draft (eg. you, Allan); but I'd take either DS to-hit mechanic over the
current SG2 heavy weapons to-hit rule. I really *really* don't like the
way
SG2 handles the interaction between heavy weapon ranges and target
signatures :-(
>If the former, do you recommend using chits or converting it to
>dice (which would be my preference).
For armour penetration once a hit has been scored, you mean? (Above I
was
only talking about the *to-hit* mechanics, ie. how to score the hit in
the
first place.) Just treat all heavy weapons hits against point targets as
"major hits" and use the SG2 armour penetration rule as written - that's
essentially what DS3 does already anyway <g>
(OK, it was more a case of converging evolution than a straight
borrowing
from SG2, but the end results are nevertheless very similar.)
>I have no objections to converting the SG heavy weapon mechanics to
>those of DS,
<g> OK. In some of our previous discussions you were a bit more reserved
about straying too far from the SG2 core :-)
> >As long as the smoke doesn't blow back towards the launching
vehicle...
>
>I wonder if there will ever be a way to create smoke that can be
>penetrated by one side but not another. Perhaps some kind of molecule
>that scatters light unless polarized properly, and all a vehicle would
>need to do to polarize the molecules is emit some sort of electrical
>signal.
I'd call such a system a "cloaking field" rather than a "smoke screen"
:-/
Let's hope that the enemy can't emit the proper polarizing signal
though...!
Later,
Oerjan
oerjan.ariander@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry
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