Re: [GZG] DSIII q
From: "Grant A. Ladue" <ladue@c...>
Date: Fri, 3 Mar 2006 15:02:10 -0500 (EST)
Subject: Re: [GZG] DSIII q
>
> Hi All,
>
> Comments below.
> > Hmm, I wondered about that in the game and asked John about it,
and he said
> > it was ok. I suspected we might be doing it wrong and that appears
to be the
> > case. That changes things a bit.
> >
>
> Hey, I've been known to make mistakes before! :D Looks like this time
> too. Grants heavy had CLEAR LoS/LoF to the Order command vehicle, but
it
> was not involved in the firefight. I tend to forget that you can't,
as
> the attacker, bring in new defense targets just because you have clear
> LoS. Definitely my bad.
>
No worries, especially on Sunday with a new system. Either way, I
was in a
primo position to whack him whenever he activated.
>
> The infantry should have taken cover if they were not able to fire
back.
> I mean, if I was there and being shot at and I couldn't effectively
fire
> back, I'd take cover...
>
> I didn't force the issue in the game, mostly due to lack of sleep.
Yeah,
> that's it. :)
>
Yeah, but what kind of cover keeps a blaster from shooting at you
from
above? They would have had to break for cover behind a building, and
at
infantry movement speed, they'd have been long dead before they
reached it.
Perhaps the answer is to have a mechanism for "hopeless" firefights
where
the side that can't shoot back can disband its unit and end the
firefight
before the other guy can creep up to it. Just a thought off the top
of my
head.
grant
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l