RE: Re: [GZG] John's Shipbuilding
From: "laserlight" <laserlight@q...>
Date: Wed, 18 Jan 2006 11:17:34 -0800
Subject: RE: Re: [GZG] John's Shipbuilding
> Another factor to consider
For Age of Sail games, two factors played into the decision
to strike:
a) a ship could be rendered hors de combat without being in
danger of sinking (eg if it was dismasted). In that case, a
captain might honorably strike to aviod taking further
casualties to no prupose;
b) a ship could be captured and taken into service by the
new owners; and the ship which did the capturing got prize
money (at least in the Royal Navy).
Thus both sides had incentive to strike before sinking, and
to accept that strike. In WW1 and 2, as I recall, there
were a few cases of ships striking, but usually they were in
sinking condition by that point.
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