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Re: [GZG] Victory Point Systems - A Summary of the proposal

From: Roger Books <roger.books@g...>
Date: Wed, 11 Jan 2006 13:23:40 -0500
Subject: Re: [GZG] Victory Point Systems - A Summary of the proposal

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lMy real question is
what does this add to the game?  If hidden victory
conditions are in affect I play pretty much as I would have normally.

If they are not hidden and I want to cheese I tie as many points as
possible
in my small ships and they avoid battle.

Where is there a win?

Roger Books


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