Re: [GZG] Victory Point Systems - A Summary of the proposal
From: Roger Books <roger.books@g...>
Date: Wed, 11 Jan 2006 13:23:40 -0500
Subject: Re: [GZG] Victory Point Systems - A Summary of the proposal
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Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lMy real question is
what does this add to the game? If hidden victory
conditions are in affect I play pretty much as I would have normally.
If they are not hidden and I want to cheese I tie as many points as
possible
in my small ships and they avoid battle.
Where is there a win?
Roger Books