RE: [GZG] Victory Point Systems - A Summary of the proposal
From: "B Lin" <lin@r...>
Date: Wed, 11 Jan 2006 11:22:59 -0700
Subject: RE: [GZG] Victory Point Systems - A Summary of the proposal
Yes and no. If the players agree to open VP then the values are known.
One of the purposes of VP was to abstract outside factors, such as
logistics, economics or politics into something that impacts the
tactical game.
Examples of campaign factors that might impact a tactical game:
If cruisers are essential to maintaining your shipping lines, then the
loss of a cruiser may be more damaging to your war effort than the loss
of 3 destroyers.
If a specific SDN has your Supreme Admiral aboard, then the loss may be
more damaging to your war effort than the loss of any other SDN.
If freighters are carrying parts of your experimental prototype for your
new superweapon they would be far more valuable then their escorts.
Ships armed with missiles/fighters must return to base to re-load while
beam equipped ships can stay on extended patrol, thus making beam
equipped ships more valuable to your war effort than missile armed ones,
despite costing the same NPV.
Discussing VP is no different than discussing NPV - players can come to
an agreement on # of VP and how they are allocated and whether the
information should be open. People play with different house rules for
total NPV, minimum #'s of ships, maximum numbers of ships, ship sizes,
types of weapons and equipment and whether record sheets are open
information or not. VP's wouldn't be any different.
--Binhan
-----Original Message-----
From: gzg-l-bounces+lin=rxkinetix.com@lists.csua.berkeley.edu
[mailto:gzg-l-bounces+lin=rxkinetix.com@lists.csua.berkeley.edu] On
Behalf Of Samuel Penn
Sent: Wednesday, January 11, 2006 11:08 AM
To: gzg-l@lists.csua.berkeley.edu
Subject: Re: [GZG] Victory Point Systems - A Summary of the proposal
On Wednesday 11 January 2006 17:41, B Lin wrote:
> VP values may be hidden or open based on player preference.
> Additional VP may be assigned for specific scenario goals.
Shouldn't it be possible to determine how the enemy has deployed
their VP? Two options would be by pre-battle intelligence (spending
points?) or by using sensors to scan the ships.
--
Be seeing you, http://www.glendale.org.uk
Sam.
IM: samuel.penn@jabber.org or samuel.penn@gmail.com
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