Prev: [GZG] [FT] Plotless Full Thrust game Next: Re: [GZG] [FT] Plotless Full Thrust game

Re: [GZG] [FT] Plotless Full Thrust game

From: Andy Skinner <andyskinner@r...>
Date: Fri, 6 Jan 2006 16:14:18 -0500
Subject: Re: [GZG] [FT] Plotless Full Thrust game


>I was thinking of dividing the Move Ships phase into 5 
segment.
>Starting with the player who lost the initiative, a player moves 
>1 fifth of his ships during the first segment.

You could approximate this and add some randomness by 
doing what some folks do with firing.  Roll a die per ship, and 
move them in order.  You could use the same die to order firing 
if you wanted--ships that move later (advantage of seeing 
where other ships went) also fire later.

andy
_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: [GZG] [FT] Plotless Full Thrust game Next: Re: [GZG] [FT] Plotless Full Thrust game