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Re: [GZG] [OFFICIAL] Question to you all.....

From: Jerry Han <jhan@w...>
Date: Fri, 06 Jan 2006 12:15:47 -0500
Subject: Re: [GZG] [OFFICIAL] Question to you all.....

Brian B wrote:
> On 1/6/06, Jerry Han <jhan@warpfish.com> wrote:
>>I'm starting to really, really wonder if having two separate
>>design systems, or, at least, two separate cost systems is the only
>>way to achieve true balance.	(i.e. a Kra'Vak ship is worth X points
>>in Cinematic, but Y points in Vector.)
>>
> 
> I made the separate cost system suggestion aearlier today, still
> waiting to hear any response from anyone.

Dang, sorry, I'm half-distracted right now, and I scanned right past
it.  (8-)

But, it seems to be the way to go, simply because (as others have
pointed out) the relative worth of a larger firing arc is always going
to be a factor of how easy it is to turn.  But if you make vector as
slow as cinematic in terms of turn rate, then, you eliminate one of the
key things that makes vector different from cinematic, the ability to
pivot relatively quickly.

JGH

-- 
Jerry Han - jhan@warpfish.com - http://www.warpfish.com/jhan - TBFTGOGGI
"The snow is coming down, on our New England town, and it's been falling
all day long; what else is new? What can I do? But sing this Valley
Winter Song, I wrote for you" -- Fountains of Wayne,"Valley Winter Song"
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