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Re: [GZG] [OFFICIAL] Question to you all.....

From: Indy <indy.kochte@g...>
Date: Wed, 4 Jan 2006 10:34:43 -0500
Subject: Re: [GZG] [OFFICIAL] Question to you all.....

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http://lists.csua.berkeley.edu/mailman/listinfo/gzg-lOn 1/4/06,
damosan@comcast.net <damosan@comcast.net> wrote:
>
> --------------- Original message ----------------------
> From: "Laserlight" <laserlight@quixnet.net>
>
> > c) it makes some cheesy maneuvers possible.  Let's say you have a
MD4
> > ship pursuing a MD6 ship in direction 12. Your opponent can start
out
> > facing you, Rotate to 12, Thrust by 4, then Rotate to 6. He spends
5/6
> > of his turn facing away from you, but still gets the benefit of
> > shooting at you with his F arc.
>
> So what's the solution to this "cheese?"  Limiting a ship to a single
arc
> change per turn?  That's pretty bogus.
>
> The *real* issue is that weapons fire is not integrated with
> movement.  Everyone zips around the table and then says...now who can
I
> shoot?   I'd like to see a fluid game turn that integrates fire and
> movement.  But what do I know I only play FT about once or twice a
year
> anyhow.

THe only real way to really integrate the two (movement/firing) is to
start
down the path of "impulse charts" ala SFB.

Think we've covered that before. ;-)

Mk


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