Re: [GZG] [FT] Vectoring Kra'Vak
From: David Stokes <dstokes@d...>
Date: Sat, 24 Dec 2005 01:39:49 +0000
Subject: Re: [GZG] [FT] Vectoring Kra'Vak
Doug Evans wrote:
>
>the 'lost' movement points have nothing to do with the size of any of
your
>thrusters, but the lessened slice of time devoted to your main
thrusters
>pointed in one direction.
>
>
>
I could see that, and I haven't thought of it that way before. I don't
know if that is how I want to play it, but it makes some sense.
I play both cinematic and vector in different contexts. (Actually, right
now I don't play at all. Is there anybody in Scotland up for a game?)
Actually, cinematic does a good job simulating "movie physics" and I
happily use for Star Wars, etc. I may have to try out Attack Vector:
Tactical or other such systems for when I want a dose of the hard stuff.
David Stokes
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