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[GZG] Re: Gzg-l Digest, Vol 7, Issue 23

From: Fred Kiesche <godel2escher2bach@y...>
Date: Wed, 21 Dec 2005 11:18:00 -0800 (PST)
Subject: [GZG] Re: Gzg-l Digest, Vol 7, Issue 23


Some good stuff here, but a few questions:

"Ships can be moved via wormholes.  If using an
unexplored wormhole, roll two die for an x/y
co-ordinate on the galaxy map.	If the co-ordinate is
unknown, roll on the System Value Table.  If the
co-ordinate is known, then add another wormhole to
that system (this is a *closed* wormhole that wasn't
discovered in survey).	New systems cannot be explored
for wormholes until the following turn."

Wouldn't "unexplored", "undiscovered", etc. be better
than "closed"? Closed sounds like a wormhole that has
collapsed or is no longer accessible as opposed to one
that has yet to be found.

"When exploring for new wormholes, roll 2 beam die. 
This is the number of new exits from that system
available for further exploration.  The home system
will have at least one exit regardless of the damage

Damage = result of die roll?

"Exhausted wormholes: If a player has not made contact
with other players and has explored all available
wormholes, they may re-survey a single system each
turn until they find a new chain."

Why "exhausted"? Sounds like not finding somebody is a
bad thing. How about using the unpopulated chain as a
place to start new colonies, expand out your empire,
build new ships using new (untapped) resources, etc.?

Sounds a lot like WarpWar in many respects, which is
one of my favorite games. This is a keeper for
whenever I do an actual campaign. Thanks for writing
it up!

Fred Kiesche (FPK3)

My books are water; those of great geniuses are wine. Everybody drinks
water. (Mark Twain, "Notebook")

Science, science fiction and more. See The Eternal Golden Braid.

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