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Re: [GZG] [SG] IAVRs

From: "Laserlight" <laserlight@q...>
Date: Sat, 10 Dec 2005 14:37:43 -0500
Subject: Re: [GZG] [SG] IAVRs

I said:
> > Unless, of course, you decide to run fireteams as SG
> > "squads".

Allan said:
> But it's not quite _that_ simple, is it?

<grin> Yes, it is!

> The one wrinkle is how can a squad
> leader move and fire with his squad. John answered part of the
> question; the squad leader doesn't usually fire as part of the
squad.

> That leaves movement. It's not realistic that a squad leader orders
> fire teams to move but has to remain stationary because he ran out
of
> actions, particularly in a 3 to 5 minute turn. So I came up with a
> rule that a squad leader could move with one of his fire teams for
> free, but I'm not sure if this is a good idea or not.

Either move with a team for free, or at the cost of one of his
actions.  Example of the latter:  Sgt Murphy activates Team A with his
first action.  Team A fires, then moves.  Sgt Murphy moves with the
team as his (and its) second action. Not happy about that, because
what if he wants Team A to move/move instead of fire/move? He couldn't
keep up. It looks like "free move with the team" is the way to
go...but should his movement detract from his ability to give orders?

Gropos, any opinions?

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