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RE: [GZG] Threshold checks - how I do them

From: Ground Zero Games <jon@g...>
Date: Mon, 31 Oct 2005 16:05:57 +0000
Subject: RE: [GZG] Threshold checks - how I do them

>Silent Death did this with w (target chooses weapon lost), W (firer
>shooses weapon lost), -X (lose X thrust), t (target chooses
>torpedo/expendable ordnance lost), T (firer chooses expendable ordnance
>lost), and * (roll for critical hit).	It was highly playable, but
>demanded larger boxes in the damage track.

Yes, it's quite a nice system, the only thing I don't like about it 
is that you know that at a certain fixed point on a given ship's 
damage track you ARE going to take a specific type of critical damage 
(eg: to the drives).... which is why I suggested a roll to see what 
group of systems you hit each time you reach a "C" box. You know that 
SOMETHING is likely to go "phut" at that point, but not what.

Jon (GZG)

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