Prev: Re: [GZG] [LST] Update of web support Next: Re: [GZG] Re: Initiative is it a game winner? And antipodian FT

Re: [GZG] Re: Initiative is it a game winner? And antipodian FT

From: Dom Mooney <cybergoths@d...>
Date: Sun, 30 Oct 2005 19:20:34 +0000
Subject: Re: [GZG] Re: Initiative is it a game winner? And antipodian FT


On 28 Oct 2005, at 13:15, Laserlight wrote:

> FIRST ship, not ALL ships (unless you're playing Power Projection, in
> which case you fire a task force at a time).

True, but remember that a task force will typically have around 3 to  
4 ships (assuming higher tech levels) and one level of fleet tactics.  
And the spread of a task force is limited by the computing power on  
the ships. It worked quite well when we fought the Battle of the Two  
Suns at TravellerCon 2004, with 80+ ships in play!!

We handled Crew quality by rating crews from Green to Regular to  
Veteran to Elite, with a die roll modifier for combat of -1 through  
to +2.	Green crews reduced a ship's PV by 25%, and Veterans  
increased it by 50%. Elites by 100%. Crew could gain experience by  
surviving battles, in a generally log way (2 battles from Green to  
Regular , then 4 more to Veteran etc).

Cheers,

Dom

---------cybergoths_at_dsl.pipex.com----------
      http://www.powerprojection.net/
Power Projection: "It's all about going to other people's
planets and making *them* do what *we* want."
CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.

_______________________________________________
Gzg-l mailing list
Gzg-l@lists.csua.berkeley.edu
http://lists.csua.berkeley.edu/mailman/listinfo/gzg-l

Prev: Re: [GZG] [LST] Update of web support Next: Re: [GZG] Re: Initiative is it a game winner? And antipodian FT