Re: [GZG] Re: Initiative is it a game winner? And antipodian FT
From: Dom Mooney <cybergoths@d...>
Date: Sun, 30 Oct 2005 19:20:34 +0000
Subject: Re: [GZG] Re: Initiative is it a game winner? And antipodian FT
On 28 Oct 2005, at 13:15, Laserlight wrote:
> FIRST ship, not ALL ships (unless you're playing Power Projection, in
> which case you fire a task force at a time).
True, but remember that a task force will typically have around 3 to
4 ships (assuming higher tech levels) and one level of fleet tactics.
And the spread of a task force is limited by the computing power on
the ships. It worked quite well when we fought the Battle of the Two
Suns at TravellerCon 2004, with 80+ ships in play!!
We handled Crew quality by rating crews from Green to Regular to
Veteran to Elite, with a die roll modifier for combat of -1 through
to +2. Green crews reduced a ship's PV by 25%, and Veterans
increased it by 50%. Elites by 100%. Crew could gain experience by
surviving battles, in a generally log way (2 battles from Green to
Regular , then 4 more to Veteran etc).
Power Projection: "It's all about going to other people's
planets and making *them* do what *we* want."
CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.
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