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Re: [GZG] Beta Playtest Rules

From: Oerjan Ariander <oerjan.ariander@t...>
Date: Fri, 23 Sep 2005 18:51:55 +0200
Subject: Re: [GZG] Beta Playtest Rules

Claus Paludan wrote:

>>* All players thought that one side had won the battle hands down,
when 
>>in fact both sides had lost almost exactly the same percentage of
their 
>>hull/armour boxes; but while one side had lost several ships and had
the 
>>rest untouched the other had taken some damage to all units, so one
side 
>>*seemed* to be in far worse shape than the other;
>
>Well - one could argue that the side with damaged ships were better off

>than the one with lost ships.. Damaged ship might shoot back, might 
>accomplish mission tasks and might get away etc... Destroyed ships
don't ;)

One could just as easily argue that due to the way Full Thrust's damage 
system works the damaged ships will almost certainly lose their
remaining 
weapons faster, and also die faster, when they take further damage than 
similarly-sized undamaged ships will.

In addition, Full Thrust's initiative system means that the fewer
undamaged 
ships get to fire before all of the more numerous damaged ships have
fired, 
thus further improving the undamaged ships' chances of knocking out
weapons 
on the damaged ships before the latter can fire their weapons :-)

Regards,

Oerjan
oerjan.ariander@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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