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Re: [GZG] [DSII] Precision Strike

From: John Atkinson <johnmatkinson@g...>
Date: Sun, 31 Jul 2005 15:22:14 +0200
Subject: Re: [GZG] [DSII] Precision Strike

On 7/31/05, Oerjan Ariander <> wrote:

> IIRC the Taifun uses a HEAT warhead which needs to be extremely close

> than as GMS/(H or bigger), you prevent all three of them from having
> effect at all during its attack (ADS could shoot it down *before*
> attacking, but not *while* attacking). Was this intentional?

I don't think reactive armor will have quite the same effect on a 20kg
warhead as on a smaller warhead.

Besides which, if I were redesigning DSIII I'd ditch reactive armor
all together.  Given the percentage of modern first-line ATGM systems
with dual warheads and/or top attack capabilities, I don't see that as
still being viable in a couple centuries.

I could see letting PDS shoot it down, though.	How about we cost the
warhead as a Heavy MAK round, but resolve effects as a larger GMS/H?

> The purely tactical ADS systems normally present on the DS2 table have
> pitifully short weapon ranges compared even to today's equally purely
> tactical SPAAGs, and even less compared to today's MANPADS and
> vehicle-mounted SAMs.

Yeah, I know.  I already wrote a list of things I think need to be
done to revamp the Air Defense system in DSIII.

"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again.  We're looking for thousands of Persians."
--Vita Aureliani

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