Re: [GZG] [DSII] Precision Strike
From: John Atkinson <johnmatkinson@g...>
Date: Sun, 31 Jul 2005 15:22:14 +0200
Subject: Re: [GZG] [DSII] Precision Strike
On 7/31/05, Oerjan Ariander <oerjan.ariander@telia.com> wrote:
> IIRC the Taifun uses a HEAT warhead which needs to be extremely close
to
> than as GMS/(H or bigger), you prevent all three of them from having
any
> effect at all during its attack (ADS could shoot it down *before*
> attacking, but not *while* attacking). Was this intentional?
I don't think reactive armor will have quite the same effect on a 20kg
warhead as on a smaller warhead.
Besides which, if I were redesigning DSIII I'd ditch reactive armor
all together. Given the percentage of modern first-line ATGM systems
with dual warheads and/or top attack capabilities, I don't see that as
still being viable in a couple centuries.
I could see letting PDS shoot it down, though. How about we cost the
warhead as a Heavy MAK round, but resolve effects as a larger GMS/H?
> The purely tactical ADS systems normally present on the DS2 table have
> pitifully short weapon ranges compared even to today's equally purely
> tactical SPAAGs, and even less compared to today's MANPADS and
> vehicle-mounted SAMs.
Yeah, I know. I already wrote a list of things I think need to be
done to revamp the Air Defense system in DSIII.
John
--
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again. We're looking for thousands of Persians."
--Vita Aureliani
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