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Re: move and fire problem

From: Damond Walker <damosan@c...>
Date: Sun, 10 Jul 2005 20:29:13 -0400
Subject: Re: move and fire problem


On Jul 10, 2005, at 8:11 PM, <Beth.Fulton@csiro.au>  
<Beth.Fulton@csiro.au> wrote:
>
>
> Problem is this doesn't represent simultaneous movement which would  
> have
> to be done by % of total move to be done rather than mu (otherwise get
> mismatch between relative locations given relative speeds etc).
>

Yup.  For this to work you need to define how much time each turn is  
and then split the turn into segments.	Faster ships moving more  
segments each turn, blah, blah, blah...

See SFB for a hex based game that does this pretty well.

Damo

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