RE: Fire Control lock-on musings side benefits
From: "David Rodemaker" <dar@h...>
Date: Tue, 28 Jun 2005 22:05:56 -0500
Subject: RE: Fire Control lock-on musings side benefits
A given ship can only coordinate for so many other ships. Depending on
your
PSB and game balance needs you could limit the max size of squadrons
available accordingly.
It is also dangerous to put all your eggs in one basket. If the 6 MU
limit
is given, your manuever would be very limited. And make your entire
force
very juicy targets for area of effect weapons. And if your one command
ship
gets nailed you just lost all your coordination.
As a PSB for the 6 MU limit the lag in communications over any distance
greater than that would degrade the targeting data so much as to be
generally useless. YMMV.
As yet another side you could link ADFC to the squadron you are a part
of.
Makes those carrier escorts vitally important. Maybe you could even
link
fighter CAP to the squadron as well! :)
Anyway the more I think about it the more I think this would make fleet
games and fleet make up a lot more structured and interesting.
---
And actually make the big ships important again- as well as a reason to
target them as opposed to making the "easy" kills against the escorts.
I don't know if 6MU is the right number, but I think this is good idea
the
more and more I look at it.
Now I have to model this and start tinkering with Mass and rules
effects. I
think it should have a clear benefit but an equally clear (and somewhat
nasty) penalty when it goes bye-bye...
Anyone have any thoughts?
David