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Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)

From: VinsFullThrust@a...
Date: Mon, 27 Jun 2005 17:24:17 EDT
Subject: Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)

 
In a message dated 6/27/2005 4:43:32 PM Eastern Daylight Time,	
roger.books@gmail.com writes:

So how	do you deal with SMLs and fighters?  If SMLs go first ships will
 
always
dodge.	If they go last the will always hit.

Roger  Books

On 6/27/05, John  Leary <_john_t_leary@yahoo.com_ 
(mailto:john_t_leary@yahoo.com) >  wrote:  
I use a thrust based movement, lowest to
highest, that eliminates written  movement orders.
This simple function speeds up the game  dramatically.

I dont know about you all, but playing the Java and have SMs and
fighters  
striking in the same turn as the ships firing their main guns kinda
takes away  
from the strategy of FT.. This give the ships a chance to fire and
destroy one 
 of your ships without risking anything... Whereas in table games, a
ship 
could  be destroyed by missiles before it has a chance to fire. is there
any 
remedies  to this problem?


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