Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)
From: VinsFullThrust@a...
Date: Mon, 27 Jun 2005 17:24:17 EDT
Subject: Re: Fire Control lock-on (was: Re: [FT] squadron suggestions)
In a message dated 6/27/2005 4:43:32 PM Eastern Daylight Time,
roger.books@gmail.com writes:
So how do you deal with SMLs and fighters? If SMLs go first ships will
always
dodge. If they go last the will always hit.
Roger Books
On 6/27/05, John Leary <_john_t_leary@yahoo.com_
(mailto:john_t_leary@yahoo.com) > wrote:
I use a thrust based movement, lowest to
highest, that eliminates written movement orders.
This simple function speeds up the game dramatically.
I dont know about you all, but playing the Java and have SMs and
fighters
striking in the same turn as the ships firing their main guns kinda
takes away
from the strategy of FT.. This give the ships a chance to fire and
destroy one
of your ships without risking anything... Whereas in table games, a
ship
could be destroyed by missiles before it has a chance to fire. is there
any
remedies to this problem?