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Re: Fire Control lock-on

From: "Mike Hillsgrove" <mikeah@c...>
Date: Fri, 24 Jun 2005 18:09:00 -0400
Subject: Re: Fire Control lock-on

You guys are missing an opportunity.  This is an opportunity to
introduce
ECM and Tech Levels.

Assume that the number that needs to be rolled is a 6 or less on a 6
sided
to lock on for ships whose species are at equal tech levels.  Therefore
two
human clans require no die roll at all (you can't fail).  Assume that
the
Humans are at Tech Level 1 and Mimbari are at Tech Level 3.  The lock on
roll will be 6 -2 (the difference) or 1-4 on a 6 sided dice.   Say again
that this time it's a shadow vessel at tech level 5, that will make the
thing hard to hit without unrealistically huge modifications to size or
extra rules.

Same scenario, add a Telepath to the Earth ships and it negates the Tech
level of the Shadow ship by the value of the telepath.

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