Re: Power Projection: Escort
From: Roger Books <roger.books@g...>
Date: Thu, 16 Jun 2005 13:56:49 -0400
Subject: Re: Power Projection: Escort
If my players are stupid enough to attempt to go up against a 5000 ton
Kinuner class battlecruiser in a 400 ton Gazelle class close escort then
I
will, without hesitation, kill everyone.
What I am more concerned with is when faced with a 400 ton pirate can
their
100 ton scout survive a few turns to give them time to roleplay out of
the
situation or even have a chance of winning because of excellent gunnery,
and
piloting skills of PCs.
I'll have to order the game, I can't resist another FT variant. :)
Roger Books
On 6/16/05, Michael Brown <mwsaber@comcast.net> wrote:
>
> Or, use it once to let the players know it is not a bright idea to
tangle
> with the "Navy". Players should always feel outnumbered and under
gunned.
>
> Michael Brown
> mwsaber@comcast.net
> (707) 763-1708
> (707) 344-1075
>
> -----Original Message-----
> From: owner-gzg-l@lists.CSUA.Berkeley.EDU
> [mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU] On Behalf Of
> laserlight@quixnet.net
> Sent: Thursday, June 16, 2005 7:17 AM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: Power Projection: Escort
>
> On Thu, Jun 16, 2005 at 11:05:21AM -0400, Robert W. Eldridge wrote:
> >In all fairness, ships die fast because the rules system is written
to
> allow
> >for very large ships (see Power Projection: Fleet for the
battleships,
> etc.)
> >and so escort size ships are pre force very small and fragile. I
think
> >overall the Power Projection series (Escort nd Fleet) are excellent
> games,
> >but maybe not suitable for an RPG.
>
> RBW:
> >Oh, absolutely. They're great fun, but they're not particularly
suitable
> for a typical RPG situation.
>
> Well, that depends on how cruel the GM is....
> But you could double or triple the hull boxes to make the ships less
> fragile.
>
>
>
>
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