[FT] Agility, Stealth, and the Fist of Doom
From: "laserlight@q..." <laserlight@quixnet.net>
Date: Thu, 19 May 2005 10:51:43 -0400
Subject: [FT] Agility, Stealth, and the Fist of Doom
One of the complaints about FT is that the Fist of Doom is a pretty good
tactic. Whatever is in front of you gets hammered; and while you do make
a
great target for missiles, you can also have all your ships in your ADFC
net. There are tactics to make the FoD uncomfortable, but they mainly
rely
on getting into the FoD's rear arcs and a) that's sometimes easier said
than done, and b) it doesn't apply in universes where rear arcs aren't a
weakness.
Another approach might be to simulate the target ship's ability to
dodge.
Use Noam's "Stealth" mechanism at a -2 level if all fire is coming at
you
from one arc; at -1 if all fire is coming through two arcs; and at
normal
range bands if fire is coming from 3 or more arcs.
The idea is that if someone is shooting at you from the X axis, you can
dodge effectively anywhere in the YZ plane; if two someones are shooting
from X and Y, you're still able to dodge in the Z direction; if people
are
shooting at you from XY and Z, then any doodging you do against X's fire
isn't going to help you against Y and Z.
For those who usually sleep through the FT posts, the Stealth mechanism
is
that the standard range band is 6mu; against Stealth -1 it's 5mu;
against
Stealth -2 it's 4 mu. So a ship at 22mu is in the (6,12,18,24) 4th RB
for
standard fire (PTorp hits on a 5 or 6), in the (5 10 15 20 25) fifth if
the
target is at -1 (PTorp hits on a 6), and in the (4 8 12 16 20 24) sixth
if
firing at a target at -2 (outside Ptorp range).
--------------------------------------------------------------------
mail2web - Check your email from the web at
http://mail2web.com/ .