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Re: [FT] Weapons Cost for firing every other turn

From: "Grant A. Ladue" <ladue@c...>
Date: Tue, 17 May 2005 12:51:09 -0400 (EDT)
Subject: Re: [FT] Weapons Cost for firing every other turn

> 
> How much of a cost reduction, if any, would be right for weapons which
fire
> every other turn, instead of every turn?  I'm thinking of Grasers but
could
> extend it to other weapons.
> 
> And if you put two weapons in a turret, so you have to fire them at
the
> same target and lose them both in the same threshold, how does that
affect
> them?
> 

    Hmm unless it was possible to lose one but not the other to a
threshold, I 
  would think that you would want to treat the turretted weapons as one
single
  weapon.  If they always fire at the same target, and die together,
then 
  they're one weapon with the effects of two.
    Now if the idea is that you check each threshold for each weapon,
and any
  failure knocks the whole lot out, that's a different kettle of fish. 
In that
  case, I'd say that having the second (and each additional) weapon
being 1/2 
  cost would be about right.

   grant

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