RE: [SG2} House Rules for Fire Team Units
From: <Beth.Fulton@c...>
Date: Fri, 8 Apr 2005 13:00:23 +1000
Subject: RE: [SG2} House Rules for Fire Team Units
G'day,
Looks like a good starting point.
Found one typo..
"Squad may join or leave one of their fire teams at will."
Should be Squad leader.
> 1. Do we give squad leaders an integrity range equal to the squad
> leader's quality die type?
Does appeal, but then you get into the comms argument (why should it
matter if over comms anyway) so not sure now really!
> If we do, should we give the fire teams the
> same integrity range to be consistent?
Again fine with me, though it does mean your elites can be very thinly
spread!
> Should the extended integrity
> range apply to all units, or only
> units with communications gear?
If one assumes that there is a limit to the range of a voice or hand
signals then I'd say yes to only having the extension if you have comms.
If non-comms signals can actually be seen/heard at the extended ranges
represented by the longer ranges over the higher QDs then anyone could
have it. (I'd personally probably still want to restrict it to those
with comms so you can start differentiating their reltaive
strengths/weaknesses on the board).
> 2. If we give squad leaders an extended integrity range for the
purpose
> of transferring actions, should a communication roll be required for
> transfers beyond 6"?
I'd also say yes here.
> 3. Should a fire team make a 4/3/2 Confidence Test if the fire team
> leader becomes a casualty? Obviously from the rules, above, I'm
leaning
> that way, but I can see arguments against it.
I'd be tempted to say yes, but are we going to end up with a lot of
tests that way?
Cheers
Beth