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Re: Fixing salvo missiles

From: Indy <kochte@s...>
Date: Mon, 21 Mar 2005 11:53:10 -0500
Subject: Re: Fixing salvo missiles

J L Hilal wrote:
> 
> --- Michael Llaneza <maserati@speakeasy.net> wrote:
> > J L Hilal wrote:
> >
> > Actually, I've always assumed that the 1d6 (or 1d6-1 or whatever)
> > effect
> > wasn't because the missiles were stupid, but instead reflected the
> > basic, innate point defense systems that didn't offer enough
tactical
> 
> > flexibility to be an icon on the SSD. Every warship simply must have
> > some sort of basic ECM and point defense, it's factored into the
> > randomness in the game system. In fact, it's one of the best
> > explanation
> > for there being any randomness at the FT level of detail at all.
> >
> 
> We have made similar assumptions for our Stealth and ECM rules by
> placing the standard FT/FB rules as assuming level-2 systems free with
> the FB ship design system for military ships, but then we give "Fleet
> Book"-type ships the chance to *lose* those free level-2 systems to
> threshold rolls.

J, 

Might part of the problem be the added variables you guys have
introduced
to your games? New stuff can quickly destabilize or unbalance
established
systems (then again, sometimes established things can unbalance as well
;-)

Mk

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