Re: Fixing salvo missiles
From: J L Hilal <jlhilal@y...>
Date: Mon, 21 Mar 2005 08:29:55 -0800 (PST)
Subject: Re: Fixing salvo missiles
--- Warbeads@aol.com wrote:
> Also, if you start making those 1D6 damage each SM's hit more
> often (potentially 6 - 36 points -- bye-bye anything but a cruiser
> or larger), then to keep game balance they need to 'cost more' else
> they become a uber-weapon.
OTOH, why waste such damage on overkilling something small? Also makes
larger ships more wary in the manner of 1900's wet-navy TBs and MTBs,
and an incentive to build TBDs.
J