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Re: Beta Fighter game report

From: Robert Makowsky <rmakowsky@y...>
Date: Sat, 19 Mar 2005 05:25:22 -0800 (PST)
Subject: Re: Beta Fighter game report

The only other way to deal with this is no fixed
structures?  Any other solutions present themselves?  

Magic

--- Laserlight <laserlight@quixnet.net> wrote:
> From: "Leszek Karlik"
> > It's a problem of vector movement,
> 
> In the FT context, it is equally a problem with
> cinematic movement.
> 
> The solutions would appear to be:
> a) put a speed limit on everything (eg because of
> the density of the
> luminiferous aether)
> b) allow gravel clouds or similar defenses
> c) break the turn's fire and movement into
> increments so that
> high-speed ships aren't miraculously immune to fire
> 
> Of course, the first two are non-generic
> 
> 

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