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Re: Beta Fighter game report

From: "Laserlight" <laserlight@q...>
Date: Sat, 19 Mar 2005 08:15:06 -0500
Subject: Re: Beta Fighter game report

From: "Leszek Karlik"
> It's a problem of vector movement,

In the FT context, it is equally a problem with cinematic movement.

The solutions would appear to be:
a) put a speed limit on everything (eg because of the density of the
luminiferous aether)
b) allow gravel clouds or similar defenses
c) break the turn's fire and movement into increments so that
high-speed ships aren't miraculously immune to fire

Of course, the first two are non-generic

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