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Re: Fixing salvo missiles

From: Inire <inire@y...>
Date: Wed, 16 Mar 2005 10:43:33 -0800 (PST)
Subject: Re: Fixing salvo missiles

Westbrook! um..tell us how you REALLY feel! ;-)

and all good points, really. my group grapples with
SMs for some reason, and I keep thinking afterwards, '
I'm gonna use PTs next time'.

--- Tom Westbrook <tom_westbrook@yahoo.com> wrote:
> 
> --- J L Hilal <jlhilal@yahoo.com> wrote:
> > We have gotten our house rules for Salvo Missiles
> to
> > where we like
> > them, and although I have given up trying to get
> > salvo missiles really
> > fixed officially, I think there are a number of
> > fixes that could be
> > made without going all the way to the "moving
> > missile counter" method.
> > 
> > The following ideas can be implemented independant
> > of one another.
> 
> IMO, the best way to fix them is delete them from
> the
> universe... like the Highlander 2 movie.
>  
> > Idea #1
> > The "# of missiles lock-on roll" is my biggest
> > gripe.  Replace it with
> > a lock-on roll for each missile in the salvo.  The
> > missile must roll
> > the required # or higher to successfully lock on
> the
> > target.
> > 0-1 MU = 1+
> > 1-2 MU = 2+
> > 2-3 MU = 3+
> > 3-4 MU = 4+
> > 4-5 MU = 5+
> > 5-6 MU = 6+
> > (option: missiles which fail lock-on try against
> > next closest target,
> > etc. until all possible targets exausted.  If
> > missiles from a salvo
> > attack more than 1 target, maybe split salvo for
> PD
> > purposes)
> > Missiles suffer -1 to hit per level of ECM
> > (enhanced, superior) and -1
> > per level of stealth hull.
> 
> SMs are dumber than dumb.  They are like a flak load
> and the target basically runs into them, so there is
> potential for a total miss.  To say that SMs can now
> seek another target misses the point of SMs. BTW,
> are
> you planning to now say that SMs have a 54 mu range
> to
> account for the additional fuel load, now you have
> to
> increase the mass of each missile to account for the
> additional fuel, oh, and now I need to account for
> the
> smarter electronics (i.e. targeting at up to range
> 6),
> so increase the mass some more...
> 
> Are you halving the targeting range when using
> vector
> movement?
> 
> ECM has no effect on targeting systems by the FB. If
> you do that then I want the opponent to roll 4+(1d6)
> to lock a fire control onto my ships [one try per
> FCS]
> for my using ECM systems in normal space and I can't
> be targeted in a nebula.  It might open a Pandora's
> box.
>  
> > Idea #2)  
> > Salvo Missile Racks are really underutilized.  To
> > encourage their use,
> > change SMR to 3 MASS & 12 PV (4 per MASS) or 15 PV
> > (5 per MASS)
> 
> I wouldn't use them EVEN IF thats all there is.  For
> that mass, give me a pulse torpedo.
>  
> > Idea #3)
> > 1-arc SML = 2 MASS
> > 5 arc SML = 4 MASS
> > if also adopt #2 above, 1- and 5-arc SMRs have
> same
> > mass as
> > corresponding SML, but 4 or 5 PV/MASS.
> 
>  (see comments under idea 5)
> 
> > Idea #4)
> > SM magazines take threshold checks as protected
> > systems (like Core Systems)
> 
> Don't like it, otherwise you may as well move ALL
> the
> weapons into that protected status.  I think that's
> the risk of having explosive warheads and fuel in
> such
> close proximity to each other when being hit by
> large
> destructive measures.  I know that the grunts (at
> least) accept that risk.
> 
> > Idea #5)
> > change SM magazine to 3 MASS for 1st salvo, +2
> MASS
> > for second salvo,
> > +1 MASS per additional salvo, and 6 PV per salvo.
> 
> Make the weapon system better and cheaper.  Sounds a
> lot like SFB to me.  Not today nor tomorrow.
> 
> > Idea #6)
> > Change ER missiles to be interchangable with
> > standard SMs, but have
> > +50% range (compared to standard missiles) and 1d3
> > damage.
> > Add Long Range (LR) missiles with +100% range and
> 1
> > pt damage.
> > Add Heavy warhead missiles with -33% range and 2d6
> > damage.
> > Add X-Heavy warhead missiles with -50% range and
> 3d6
> > damage.
> 
> ERSMs and SM are interchangeable when using the SML.
> 
> Might ever so grudgingly look at it.
> 
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Jeff "My dice hate me!" Fearnow  
Gaming to keep War out of RealTime!

"'DESTROY THE WITNESSES!!. Chaffing aside, I have no answer: I Excrete
Sour Cream!" www.wigu.com, 29 Jan 2003

XT350/DOD#1890

AND don't forget: Serenity releases 30 September!

		
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