Re: [VV] Agility
From: John Atkinson <johnmatkinson@g...>
Date: Sat, 5 Mar 2005 23:32:54 +0100
Subject: Re: [VV] Agility
On Sat, 5 Mar 2005 10:26:05 -0500, Laserlight <laserlight@quixnet.net>
wrote:
> That *could* be what MD rating quantifies, yes, and that's what I
> started out with -- see below. But right now MD doesn't include any
> kind of dodge ability, and while they could be part of the same
> system, I don't see that they necessarily have to be. I'd like
> players to have the option of building e.g. fast-but-clumsy
> dreadnaughts, or slow-but-agile destroyers, if they wish.
I'm not sure precisely what you mean? Why would a ship be clumsy in a
hard vacuum? How would a ship be agile? I understand what you want
in game terms, but I don't understand what it means in real-world
terms?
John
--
"Thousands of Sarmatians, Thousands of Franks, we've slain them again
and again. We're looking for thousands of Persians."
--Vita Aureliani