[ECC] An Aussie perspective (long)
From: Derek Fulton <djfulton@b...>
Date: Fri, 04 Mar 2005 00:31:59 +1100
Subject: [ECC] An Aussie perspective (long)
G'day guys,
Finally back in the land of Oz... well physically, my brain is still
custard somewhere over the Pacific I think (being plunged back into a 2
day workshop and 1500 work email to answer hasn't eased the
transition!).
Well the con was a blast. Great to put so many faces to names at last!
It was a really great time and I heartily recommend the attendance of as
many as possible... so long as you can take "weird" in your stride ;)
Others have given much better reports than my numb brain can manage
right now, but here goes (otherwise work will suck me away again before
I get the chance).
First before I bore you all to death and you stop reading I must thank
everyone there for their generosity and friendliness, it put a wonderful
finish to what had been a long and tiring 3 weeks! In particular I'd
like to thank Channing and Nick for going that extra mile for me (I
greatly appreciate it!). I'd also want to thank all the GMs and
organisers who did an outstanding job of making the games look and play
superbly. I was exceedingly impressed by you all!
Channing drove me up from Columbus and was exceptionally considerate,
even providing me with the Dr Who song (by the Time Lords). Before we
actually met up I was wondering if I'd recognise him at the rendezvous
point in Columbus, but the amazing B5 crew jacket hanging in his rear
car window kind of gave him away ;)
We got to the gaming con about 4pm (as Nick Caldwell later said
"MapQuest lies!" especially when it comes to time estimates for travel,
they must employ low flying aircraft or something). Got checked in
pretty quick and went down to the rooms and began running into many
people who I think of as friends even though I'd never met them before.
Initially it did take me a while to put faces to names (except
Laserlight who greeted me with "Are you behaving yourself?" and so
immediately gave himself away... that and his pocket full of sheep...),
so sorry if I seemed a little dazed at first. I think the only person
who looked more dazed was TomB, who took a little while to figure out
who the demented female with the funny accent was "what is this a
stealth trip?". How on Earth did we manage to unintentionally keep a
secret from TomB?!
First game I played was called Full Thrust Frag. The tone of the weekend
was set when I was asked what I was playing first up and I said "I'm
getting fragged by Jerry" to which Aaron says with a straight face:
"Happens to us all" (or something to that affect). Anyways FT Frag
involved flying space ships around a board crowded with asteroids,
nebulae and a black hole... everyone out to shoot everyone else down. It
was the second time (or thereabouts) I'd ever played FT cinematic and so
I felt a wee bit out of my depth. As the sides were wrapping (so if you
flew off one side you came on the opposite side) I figured I would just
aim for Oerjan level ludicrous speed, thinking if I couldn't figure out
where I was going to end up then everyone else should be at a loss too
right? Well good theory. Every time I ended up in a spot with a decent
line of sight and close range I either ended up shooting last and so was
cactus before getting a shot or my fire control systems were already
damaged ("You've got him now Beth he's only 2 inches to your front".
"Yes it'd be perfect if I had any firecontrols working..."). I also
managed to just miss flying into the black hole and eventually ended up
running into an asteroid... "You need a 33 on a D6 to survive" (Jerry
would've allowed you to chain 6s' on a D6 until you reached the magic
number but of course I started with a 1). Jon Davis' son was a hot shot
taking down a few guys with bucket loads of dice and that wonderfully
innocent look of an 11 yr old in a blood frenzy. I was equally impressed
with Jerry Accord's persistence, he not only survived the entire game
with his original ship (you were respawned if you died but lost any
weapons upgrades you'd collected), but he continued trying to hit
someone (anyone) with his plasma bolt launcher, usually to no avail as I
remember, but he never gave up ;)
I was mildly amused to find I was the only one who'd ever played Phalons
before, but I think I'll skip where that discussion inevitably headed. I
will commend Jerry on his enthusiasm though (I think his smile would've
only got bigger if one of us had actually finally managed to score a
nova cannon upgrade). Jerry kept things rolling quickly (18 turns in 3
hours) and had an up beat word accompanying his death counts each turn.
He started off very positive, "its close, its going fast, anyone could
win...". Soon it became "There's still an hour, its not too late to make
a miraculous recovery Beth". Then "Beth is now negative". Finally "Vince
has 4, Channing and Grant have 3, Jerry, Doug and Jon are on two and
then there's Beth..." I did eventually claw may way back to 0 so not a
complete disgrace ;)
I didn't even try to stay up with the hardy Canadians (as an Aussie I
should hang my head in shame at giving in so easily, but I was zonked),
but I did ring Derek to rub it in ;)
As for breakfast at Zimmermans, I wasn't even out of bed when the guys
headed off, but thanks for the many invitations!
Next morning I played in Indy's DS2.5 game. I was told to move
aggressively up the board, so I did. Died to a man...which I hope was
aggressive enough. I completely failed to spot the observer hiding in
the rocks by my hands though, cunning cam Indy ;)
I didn't get a chance to talk over the game with Indy afterwards (so
much to do so little time!), I will note though that one of the most
interesting aspects of ECC was seeing the different playing styles. You
tend to forget when you're closeted away that not everyone plays the way
you do. With respect to the new rules and their speed of play we tend
not to fight firefights to the bitter end down here and we use smoke a
lot more to cover advances and try to get hull or turret down a lot more
so people stop firing sooner as the targets are harder to pursue. Which
means we get through things faster here, that doesn't mean less
bloodshed its just spread over more turns ;)
Having said that I think part of the speed was just people getting used
to the new rules and also there to have fun more than anything,
continuing to fire when they'd probably have been more cautious
normally.
Next there was the "cheese game". Given you have to try and be as over
the top as possible I went in with my nuns, including my naked close
combat specialist. I'd actually expected to be the only females on the
board, I was pleasantly surprised to see I wasn't (though the others
were either better dressed or simply putrefying). We had to pick
initiative cards (order we'd do our turns through the game). You got to
plonk down your squad when your card came up... Laserlight looked far
too pleased with himself as people positively abandoned positions on his
side of the board, so putting pigheadedness before intelligence I
decided I'd start next to him. So there I was, to my left the
uberzombies and to my right sheep. Jedi sheep, lead by Darth Baadar...
it could only go down hill from there right? There was the expected
first couple of turns of dashing to pick up as much cheese as possible
(as no targets in site except sheep who some how used evil mind tricks
to convince me they were too cute to shot... "baa"... as an Aussie born
on a sheep farm I don't know how they managed to pull that off I
should've have seen them for the evil woolly bastards they really were
from the get go). During this early maneuvering I toyed with the idea of
"borrowing" the air car in the midst of a tent camp (why walk when you
can fly right?). As I approached the car the tents were ripped aside to
reveal NAC power armour and walkers who were there to protect the
embedded media.. Move away or die. I decided to move away, but the glint
in Mike Hudak's eye showed that from here on out his destiny was
sealed... take down Brun Hilda or die trying. Meanwhile at the other end
of the board the ninjas used the force to steal cheese off the power
armour, who then chased the ninjas all over the place in an effort to
get it back. I have a soft spot for ninjas so used one of my cards to
stop them getting gunned down, I really didn't expect the power armour
to run screaming from combat at the very thought of a Ninja from that
point on though. It was about this time I suddenly realised that I had
the most cheese (a REAL problem given its unlikely I'd be able to return
to run the event next year). Doug the uberzombie did have some big
cheese in his site until Mike ran it over in his tank while trying a hit
and run on Brun Hilda (3 or 4 times), but I did note the sheep had a
decent amount up on that hilltop where they'd stopped to graze (and try
a sniper shot on Brun Hilda inspiring the comment about Mike missing her
4 times with a tank but the sheep hitting her with a sniper rifle from
half a mile away). I was planning on sneaking around the bottom of the
hill and surprising the sheep (I'm an Aussie so I couldn't just stand by
and watch the woolly monsters roam free!) before rolling the cheese down
hill into anybody elses squad so I didn't win, but things got a little
out of hand before I got the chance. At this point it also became clear
that Greg Davis had become intent on making me nunless and was running
around cheese to get better shots at me. At this point some one comments
"the nuns are engaged" to which Laserlight responds "they can't be
engaged they're nuns...". I had no recourse but to call artillery down
on Greg, unfortunately that only seemed to encourage him. At this point
Mike dropped a card on the sheep (on cliff top) that said that if they
failed their morale roll then they attack the nearest enemy (me at the
bottom of the cliff). Laserlight hands me his morale dice just to ensure
he fails. I roll a 1 on cue. The sheep leap off the cliff ("baansai") on
to me. Most survive the landing and we end up in hand to hoof combat...
(I can hardly see straight at this point of the game I'm laughing so
hard). Mother superior and the naked nun go down to Darth Baader's light
saber and a few other nuns are levelled by blaaasters (ouch). I play my
"bloody minded" card and thus win the combat. Half the sheep run away
and I convince our wonderful game master Adrian I can keep the rest
(after all Australia is said to ride on the sheeps back... which does
not mean what Adrian thought it meant...). Laserlight points out I'm a
dirty rotten sheep rustler... which cracks me up even worse as it just
means I'm taking up my families ancestral career path (that past time
having a lot to do with why I was born an Australian and not a Scot, my
forebears being shipped out here in chains for being liberal with other
people's sheep... and cash... amongst other things). The PA are still
chasing the ninjas at this point who run off the board, that way no one
gets it (you can feel the PAs pain!). Meanwhile Tony is quietly
collecting more cheese and sneaking up on the PA to make sure they feel
even more pain. Greg Davis keeps after the nuns, I don't know why "after
all what have they done to you? They only dropped some artillery on
you...". I ended up running around the bottom of the hill the sheep were
back on the top of and as we were told the end was near I took my cheese
to the sheep and left again (oh and I returned my slave sheep, after all
Laserlight did ask nicely). As Mike had singularly failed to kill Brun
Hilda at this point I tried to give it a shot too, but sadly I missed.
Mike has my best wishes for the future on that one! The sheep ended up
with 70+ cheese, Tony had 20 something and right on down to me with 0,
cheese game disaster averted ;)
After dinner was the "Weight of Command" scenario. While I enjoyed all
of the games I played in, this scenario was by far one of the best
set-up and executed games I've ever been in. Very cool. I don't think
I'd have had the patience to play commander so hats off to Indy and
Damond for that, also I think the guys on A table did a great job of
making special forces snatches look easy and clock work (at least from
afar). Our table had more of what I expected from a scenario of
TomB's... things quickly going from normal to absurd ;)
For a start I ended up in command. I'm not good at command. We also
figured there must be a twist up TomBs sleeve so started making liberal
interpretations of the orders fairly quickly. We sent in foot patrols
instead of staying unseen and of course were almost immediately spotted.
Then everything just got silly. Fun silly. Aaron did an excellent job of
shooting the tires out of the car we thought had Mr K in it (so good he
flips the car and it goes up in smoke). Then Aaron very professionally
went to see what was in the car (and to try and figure out what was
happening on the snatch table, but we couldn't see enough for us to
recover for the fact we'd already unknowingly blown our mission one turn
into the game by making boom noises next to jumpy arms dealers). As
Aaron had tried to cam his squad in to the local population by removing
his blue helmets (something I though was a good idea too) he was
mistaken for a local faction and ended up in a fire fight with the local
plods (at least that was the plods story... after all those bulging
envelopes from the bad guys were obviously just late valentines
cards...) before he could convince them he was on a UN operation..."oops
did we just let the cat out of the bag...". Aaron and Tom McCarthy both
did a good job of warning the local populace and following the verbal
warning steps, unfortunately the local populace doesn't speak UNese and
they both came under fire. So Tom McC didn't really break his ROE (much)
by firing his SAW at the civilians firing at his APC (he had to wait a
wee while yet to really shred the ROE)... Los's son Miles also found
himself under local plod fire so I drove my APC in the way and told
everyone to try and go round in APCs where possible - which had the side
bonus that the local thugs didn't try to shot us... they left that to
the heavily armed and armoured mercenaries flowing out of the church).
This was Tom McC's cue to toss the rules of engagement out the door and
begin firing his fusion gun in town at the mercs (who were running for
the river and their escape boats, which sunk after being melted by the
fusion gun fire). Tom did thoughtfully use his fusion gun as a crowd
control weapon only, suppressing but not killing anybody (he just seat a
city block on fire.... the fire brigade had run away with all the local
police at this point so even the guys on the other table couldn't help
but notice the blossoming red cotton growing on our side of the river).
About now my unease of the armour of the mercs and my inherent distrust
of TomB's scenario twists lead to the realisation I was going to be
court martialled for the fusion fire anyway so I might as well do
likewise. Fine time to start rolling high and wipe everybody out...
About this time C3-PO and R2D2 wander out of the church (and I though it
couldn't get weirder) and tell me there is a ticking nuke. They are
singularly unhelpful when my detachment asks them to go back and see how
many seconds are left on the clock ("You just asked a civilian to go
back in there?" Well there were droids!). About now reinforcements roll
up but we figure they were crap troops who wouldn't help so they just
got added to the list to be evacuated through the other board (I have no
idea why it had to be the other board other than to ensure extra chaos
but who was I to start questioning orders... ok I had ignored or
"creatively interpreted" every other order so far, but...). I never want
to try an organise an evacuation of APCs again all they do is create
parking hassles, though apparently they were quite useful in clearing
the road block on the other board, by running over it I believe. About
now I have a discussion about minimizing damage with my guys just as our
commanders fly past in a VTOL whispering we should maximise it instead
;)
After circling the other board to no avail for a while the VTOL comes
back to us and does a fast drop of PA down ropes on the heads of the
still fleeing mercs and there is a short but bloody close combat
(particularly for my PA team as I got my 1s back at this point). We
interrogate (nice and gently) the prisoners who do good Shultz
impressions ("I know nozink!") and point us in the direction of the big
bosses in the church. We get the weapons free clearance (see we knew
command would eventually see it our way) and Tom McC decides he'd better
go hack the log time stamps and follow the evac orders so he
sacrificially picks up the wounded and skeedadles at this point (belting
past one and all on the other board... I had expected him to stop and
lend a warm fusion powered hand over there too but he masterfully
resisted the urge). I'm not sure exactly when (I have the impression it
was before Tom left) we accidently killed the special forces UN liaison
officer who can speak the local language (oops... Los had stressed we
weren't supposed to let that happen... oh well this far into the game
not much else could go wrong... could it?). Around now we find out we're
not allowed to give an amnesty (doesn't mean we can't still offer one
and shot them when they stick their heads up though right?) and that the
commander is on his way in a VTOL to take charge once we have the site
secured... so we'd better go secure the site... that is what he wanted
right (well may be not, but that's what we thought he wanted... we also
decided we'd better wave him off... little did we know the arms dealer
probably would've handed the codes over to someone of that rank... at
least the fleeing VTOL did draw the observation from the other board
that "he must have something important to do", like save his butt).
Never let it be said that Aaron is not one smart and cunning man, he
always had some sharp suggestion, not the least of which was to use his
sensors to look through the floor (where there are many dots all
pointing weapons at the door to the staircase and "about 2 places the
nuke can be"... "how do you have about 2 places TomB?"). While my
command squad tries to convince the arms dealers I'm really sincere
about that amnesty the PA blow through the floor in a circle (facing
out) and capture the dealers after masterfully fighting off their attack
dog. Having had no success with the last interrogation and with about 30
secs on the nuke clock we get a little over enthusiastic in the prisoner
questioning department and shred the arms dealer who had the deactivate
code (why do I roll 12 now?!). Next guy up to the plate blabs that the
XO was the only other guy with the code... we get a collective sick
feeling about the merc we killed earlier in hand-to-hand. Oops. Aaron
becomes the UN hero of the day and leaps into action, volunteering to
stay behind and disarm it physically. He rips out some wires while we
all head for cover in the local sewer (the power armour should survive
long enough to be dug out from the rubble later right?). Unfortunately
the wires were only for the countdown clock (at this point the other
table is still calmly taking out Mr K... you have to admire their
calm... so Tomb goes super cinematic in the seconds to explode
countdown). My command squad is then told that school children have come
to visit the church yard, oh well we wouldn't have survived a collapsing
sewer in battledress anyway, so off and out to get the kids... oh wait a
minute the liaison officer who can speak the local lingo is dead, ok
"here kiddy kiddy kid I have a nice candy bar for you...". I must have
had an honest face as they did eventually follow me... well all apart
from this one precocious brat, but we developed selective deafness and
left him behind - he was fine he hot wired the school bus. Nice
neighbourhood. By this time Aaron takes the nuke apart and feels the
warm glow of pure handwavium (or unobtainum or whatever it was), he
needs a lead box to put it in (like the one he just tore apart...). Hey
wait this a church, there has to be a crypt.... no but there is a
sewer... "Hi guys fancy meeting you here". PA come flying out of the
sewer like rats with wings and dive into the river (to minimise
contamination). We can't take the prisoners with us though they'd
drown... "Prisoners, what prisoners, they're just 3 guys out for a walk,
free as a bird, on the river bank...". TomB starts suggesting Aaron may
not live to tell his tale so Aaron (Lord of quick thinking) runs his
finger along the wall so people can follow his trail Hansel and Gretel
style. As a reward TomB lets him live. His squad mates however will only
shake his hand after he has been in hazmat for about 6 months and so
tell him to wait for his pick up on the far side of the table from them
(and then the command/hazmat add insult to injury by not even allowing
him inside the pick up chopper, he has to hang on to the outside!). This
AAR in no way does justice to the experience! It was a helluva a lot of
fun. One of the best bits being the briefings before and after. Nice
touch. I particularly liked Magic's observation about the weird
juxtaposition of command, in one ear he is relaying reports about us
finding a ticking WMD and in the other he is forwarding a notice that
the people in the disco are shooting at the snatch squad with pistols.
I didn't even think about trying to stay up after that lot!
Last game was Sunday morning and 15mm DS. The playing on the floor
really did look like boys with their toys, but that just added to the
fun. I copped out and opted to play the artillery up the back so as to
ensure I wouldn't walk on anything and feel awful. We started off pretty
abysmally (as you'd expect against and ogre with a happy face painted on
its tower!). We did eventually swing the tide by cunningly luring it
into destroying a 3rd of our forces with missiles and then getting it to
hide in the forest long enough for our infantry to do the IVAR
equivalent of 'its a 1-in-a-million shot, so of course its comes off'.
We didn't want the ogre to get too down hearted at our masterful tactics
though so we created a tank parking lot behind it so it could feel the
self esteem lifting feeling of running over 80% of our forces... we
secretly knew we'd get him with our "I'll throw myself under your tank
so my crushed body will gum up your works" trick. John decided our
devious cruelty was completely unbounded when we started asking him to
pull all the chits (even when we had done hits on him). The tank side
did eventually win out... eventually... boy do I wish they'd got that
mushroom cloud painted up in time (mind you that would've just been
extra reason for TomB to ensure the UN failed to save the day the night
before!).
Then goodbyes all round (resisting the urge to go past the dealers
again, as it was I'd had to sit on my suitcase to get it shut!).
Nick Caldwell kindly drove me back to Washington and let me stay the
night (connections to fly out that night being impossible to make)
before taking me to the Smithsonian to see the shuttle before
farewelling me in mid-snow storm with the words "I hope I don't see you
again tonight" ;)
At last I was on the home stretch, anticipating the look on the kids
faces when they saw the cool stuff I had form them... or so I thought.
Beth gets to security with bulging bag and of course gets dragged out
for the explosives and bag search.
Q. What is that?
A. My note book (filled with oceanography equations)
Q. What is that?
A. Physics textbook (newly bought on my travels)
Q. What is your job?
A. Scientist (having found that explaining ecomathematician is a hard
call when tired an in a long line)
Q. What are these metal bits
A. Spaceship parts.
Q. You work for NASA or you just exporting rocket components?! (being an
amateur rocket builder Beth knows that is VERY illegal and suddenly
realises how much trouble she may be in if she can't get this sorted
quickly).
A. Oh no, toy space ships
Raised eyebrows and "yeah right" looks before much conferring off to the
side. Thankfully at that point another guard comes up, pokes around and
looks up with a big smile saying "shes a geek not a threat". Thank
heavens! I thought I was going to get the latex JP had missed out on!
I did eventually arrive home in one piece and the kids (including the
big bearded one) loved the prizes and toys I brought home with me.
Sorry to ramble so long, but there was just so much packed into those
few short days (I've missed out a heap!).
Oh and happy birthday Adrian!
Have fun and thanks for a superb time!
Beth