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Re: Ground Zero Games Convention/Interesting game construct

From: Roger Burton West <roger@f...>
Date: Thu, 3 Mar 2005 11:28:41 +0000
Subject: Re: Ground Zero Games Convention/Interesting game construct

On Wed, Mar 02, 2005 at 02:14:51PM -0500, Adrian wrote:

>I've run numerous scenarios at demo games at cons around town set up
with
>UNbalanced games - that's one of the strengths of Stargrunt; the LACK
of a
>forced balance system.  It does, however, require more effort on the
part
>of the GM (or the players collectively if no GM) to come up with
scenarios
>that are interesting and worth playing even though you might know ahead
of
>time that one force will "lose" in the wargamers' conventional sense. 
It
>is tough sometimes to get players to see that they can "win" a battle
>though their forces might be wiped out.  As Carlos mentioned, the
tendancy
>toward "game balance" is pervasive through the industry, and players
are
>used to thinking in those terms.

I've said it before and I'll say it again - a "balanced fight" is one of
the most unlikely scenarios to happen in real life. Most commanders
won't attack unless they have (or think they have) force superiority...

R

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