Re: Ground Zero Games Convention/Interesting game construct
From: damosan@c...
Date: Wed, 02 Mar 2005 15:07:02 +0000
Subject: Re: Ground Zero Games Convention/Interesting game construct
> I've always wanted to run a series of games...
I always thought that this would be an interesting thing to do. The
outcome of one game would affect the next, etc. My buddy Jerry and I
have talked about doing such a thing in the past.
The hard part will be how scenario A affects scenario B which in turn
affects C.
--
Damo
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Hello,
I had a wonderful time on Saturday at the Ground Zero Games
Convention on =
Saturday in Lancaster, PA. Games included several Full Thrust games
(inclu=
ding my Star Wars game), Dirtside II and StarGrunt (I ran another Star
Wars=
based SG game).
The best event by far was the Burden of Command game where there
were two =
tactical level StarGrunt Scenarios that were related to each other but
on t=
wo different tables with a Command element in another room. The Command
el=
ement gained situational awareness based only on radio calls from the
leade=
rs of the two teams, periodic photos from drones and satellite (done by
Dig=
ital Camera) or if they got on a VTOL and flew out to the scene, thus
losin=
g inputs from higher echelons and special sources.
The referees did a great job in both playing the bad guys and
facilitating=
the game. They clearly had thought out the game and play tested it.
Ever=
yone had a great job. There was a 4:1 ratio between players and
referees. =
I don't know how many confederates they used.
I've always wanted to run a series of games where a Full Thrust
game cover=
ed fleet action with a follow on amphibious assault. This would lead to
a =
DirtSide II Battalion scale assault supported by Orbital Bombardment.
In t=
urn this would lead to a StarGrunt game at the Platoon/Company level in
a c=
ity where a force is attempting to capture the terminal objective. I
think=
these can be done in serial. Doing it in parallel with the Burden of
Comm=
and split scene might be fun or just a complete disaster.
Phil Pournelle
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<P><FONT SIZE=3D2 FACE=3D"Arial">Hello,</FONT>
<BR> <FONT SIZE=3D2
FACE=3D"Arial=
">I had a wonderful time on Saturday at the Ground Zero Games Convention
on=
Saturday in Lancaster, PA. Games included several Full Thrust
games =
(including my Star Wars game), Dirtside II and StarGrunt (I ran another
Sta=
r Wars based SG game).</FONT></P>
<P> <FONT SIZE=3D2
FACE=3D"Arial"=
>The best event by far was the Burden of Command game where there were
two =
tactical level StarGrunt Scenarios that were related to each other but
on t=
wo different tables with a Command element in another room. The
Comma=
nd element gained situational awareness based only on radio calls from
the =
leaders of the two teams, periodic photos from drones and satellite
(done b=
y Digital Camera) or if they got on a VTOL and flew out to the scene,
thus =
losing inputs from higher echelons and special sources.</FONT></P>
<P> <FONT SIZE=3D2
FACE=3D"Arial"=
>The referees did a great job in both playing the bad guys and
facilitating=
the game. They clearly had thought out the game and play tested
it.&=
nbsp; Everyone had a great job. There was a 4:1 ratio between
players=
and referees. I don't know how many confederates they
used.</FONT></=
P>
<P> <FONT SIZE=3D2
FACE=3D"Arial"=
>I've always wanted to run a series of games where a Full Thrust game
cover=
ed fleet action with a follow on amphibious assault. This would
lead =
to a DirtSide II Battalion scale assault supported by Orbital
Bombardment.&=
nbsp; In turn this would lead to a StarGrunt game at the Platoon/Company
le=
vel in a city where a force is attempting to capture the terminal
objective=
. I think these can be done in serial. Doing it in parallel
wit=
h the Burden of Command split scene might be fun or just a complete
disaste=
r.</FONT></P>
<P> <FONT SIZE=3D2
FACE=3D"Arial"=
>Phil Pournelle</FONT>
</P>
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