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RE: [VV] Vectorverse FTL

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Wed, 2 Feb 2005 15:53:25 +1100
Subject: RE: [VV] Vectorverse FTL

> Let's look at some different parameters:
> 1. Tech level required to build

Still to determine which FTL method is considered highest tech

> 2. Cost to build

The more flexible the FTL method the more expensive.

> 3. Fixed location or ship-mounted

Having both reduces one-track tactics.	You have to fit two separate
tactical doctrines into your defence plans giving more even force
design.

> 4. Cost to use

Wormhole/gate travel should be the cheapest (heavy use by merchant
traffic)
while self contained FTL would be feul and resource intensive.

> 5. Speed of transit

See 4; 

> 6. Flexibility of entry point (ie can you go in anywhere you wish)

Desirable if you have an FTL accident.	Can certainly work if all FTL
requires a "booster".  Although makes retreat a difficulty (and
impossible
if you're only a pirate).  Needs to be flexible enough that
raiding/piracy
can be done.

> 7. Flexibiliy of exit point (ie can you come out anywhere, or 
> any gate, or only one gate)

If outside a gravity well (system or planetary) you should be able to
come
out anywhere.  Inside should be limited to gates/natural phenomenon
where
fixed defences can be used.

> 8. Volume/mass limits

See 4; the more restrictive the entry/exit point, the higher the mass
limit
of travel should be.  Law of diminishing returns should kick in at some
point.

> 9. Time required before jump (eg to calculate the jump, or warm up the
> Balonium Drive)

FT Standard

> 10. Time required after jump (eg to recover from Jump Shock)

FT Standard

> 11. Safety Probability (ie likelihood of accident)

1 in 3d6 (or 1 in 5d6 for the "safest" means of travel)

> 12. Safety Magnitude (ie does it just take your FTL offline 
> or does the ship blow up)

Misjump/drive failure.	Few ships should be lost unless there is
secondary
damage (such as coming out of FTL inside a star).

> 13. Signature (ie can FTLing ships be detected)

5x Active Sensor range for exit/arrival bubble.  Makes those picket
ships
worthwhile to cover the perimeter.

Brendan
'Neath Southern Skies

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