Re: [VV] Gate Defense
From: Warbeads@a...
Date: Tue, 1 Feb 2005 23:31:47 EST
Subject: Re: [VV] Gate Defense
In a message dated 2/1/05 8:22:24 PM Pacific Standard Time,
johnmatkinson@gmail.com writes:
Let me finally throw my .02 Euro in:
<snip 1 through 3>
Point Four:
Enough about Gibralter already. Space is neither an ocean with tiny
chokepoints where you can build fortresses, nor is it like land
warfare with mountains and passes and whatnot. A warp point is not
"like" Gibralter or the Cumberland Gap, or the Suez Canal. A warp
point is a warp point.
Point Five:
If you havn't read at least two of the Starfire novels AND/OR played a
dozen warp point assaults in the Starfire game system, please shut the
hell up because you're rehashing points that are made in those places
with a good deal more coherency.
John
<snip>
So, your point is... {VBG}
John, I love the fact that you cut straight to the chase (over bodies
sometimes, yes...) and that you have grasped an essential point of Air
Warfare -
the 3rd dimension makes a lot of 'standard' realities from land/sea
warfare no
longer relevant for Air warfare (or in this case the 'beyond the 3D
limitation because of hyperspace' extension). I suppose Subs have some
of that 3D
aspect but littoral warfare affects even Subs. Which is why I really
prefer
thinking of FT as a quasi-Air Combat game more then a quasi-naval game.
But
then, as an ex-USAF guy, I would.
Looks like I have a few books to read
Gracias,
Glenn "warbeads"