Re: [VV] Vectorverse FTL
From: "Grant A. Ladue" <ladue@c...>
Date: Mon, 31 Jan 2005 13:08:27 -0500 (EST)
Subject: Re: [VV] Vectorverse FTL
>
> That also assumes that a Jumpgate is always "on". If a gate is merely
a large focusing device for a massive amount of energy to create an
artificial wormhole, then the defenders simply leave the gate powered
down, essentially "locking" the door, unless someone tries to force it
from the other end, in which case you have plenty of warning. This is
especially true if Jumpgates have to be used in pairs, as then both ends
would have to be powered up for use.
>
> --Binhan
>
Yes. Gates that lock or can be shut down are not going to make for
good
gaming though. The best you could manage would be "special forces"
type
attacks where you're trying to grab the controls at both ends when the
other
guy isn't expecting it.
grant