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RE: [VV] Vectorverse FTL

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 31 Jan 2005 10:49:56 +1100
Subject: RE: [VV] Vectorverse FTL

As has been said, we don't want any "pre-cursor" races to muddy the

Taking on board the last few comments, how about:

Tier 1: 10 LY/turn Hyperspace/Space Fold (10% Mass FTL) - Cannot arrive
within the gravity well of a star system.  There is a 1 turn "arrival
that warns of impending arrival.  Minimum ship size of 100 mass.  This
generate battle-rider carriers.

Tier 2: 100 LY/turn Wormhole Accelerator Gate (5% Mass FTL + gate) -
cannot be placed within the gravity well of a planet.  Generates an
artificial wormhole between two (powered) gates.  The gates are not
to each other, but only one outbound wormhole can be active by each
Has a limit of 500 mass per turn.  A gate averages 1000 mass.

Tier 3: 1000 LY/turn Natural Wormhole (0% Mass FTL) - Found anywhere,
cannot adjust the arrival point.  1000 mass limit per turn.  Some are
way, but the majority work both ways.

There are advantages and disadvantages to each method of travel in a
strategic sense.  If you want a decent battlefleet to arrive, you need
send your heavy fleet via Hyperspace and throw your light forces through
Gate.  If there is a natural wormhole, all bets are off, but they will
heavily defended.

One trick of an invading force would be to transport a disassembled Gate
near the target system, assemble it and then accelerate it at sublight
into the system.  When in a advantageous spot, you start sending through
your assault fleet, as there won't be an arrival bleed, giving you a

'Neath Southern Skies

> -----Original Message-----
> From: Sylvester M. W. []
> Sent: Sunday, January 30, 2005 7:01 PM
> Well... to steal from the B5 universe, the only races who actually
> understand how jump gates and drives work are the ancients (vorlon,
> shadow, etc). The other races only ape the hardware. They can build
> jumpgates and drives, but they have no real understanding why....

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