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RE: [VV] Vectorverse FTL

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 31 Jan 2005 10:10:49 +1100
Subject: RE: [VV] Vectorverse FTL

Its all a matter of the tech tree taken to get somewhere.

If your first experience of FTL was a wormhole, you would follow the
path of
creating artificial wormholes (jumpgates) to go new places.
If you needed to overcome einsteinian physics, you would follow the path

Where those two technologies meet each other is a medium to nail down.
A good example of this is the "Lost in Space" PSB.  Reliable travel
locations requires a sending and receiving gate.  If you just activate
jump drive without a gate, you perform a random jump.

'Neath Southern Skies

> -----Original Message-----
> From: Laserlight []
> Sent: Sunday, January 30, 2005 3:04 PM
> > Combination of Babylon 5 jumpgates and Cherryh Union/Alliance
> > or Honor Harrington jump limits?
> I think manmade jump gates would imply too high tech a culture, and I
> don't want to drag in a Forerunner race.  But it sounds as if we're
> agreed on the overall idea for FTL in two modes:
> a.  Fast, cheap, higher tech, limited departure and arrival points;
> and
> b. Slow, expensive, lower tech, can go almost anywhere (except not too
> close to a planet)

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